Handbuch: Hotkeys
From UVLayout Docs
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| <pre> | <pre> | ||
| - | LMB : rotate view | + | LMT : Ansicht drehen |
| - | Arrow Keys : rotate by 30 degrees | + | Pfeiltasten : in 30-Grad-Schritten drehen |
| - | MMB : pan | + | MMT : verschieben |
| - | RMB : zoom | + | RMT : zoomen |
| - | LMB+MMB : zoom | + | LMT+MMT : zoomen |
| - | Ctrl-Z : undo | + | Strg-Z : Aktion rückgängig machen |
| - | O : toggle ortho/perspective projection | + | O : Umschalten zwischen orthografischer/perspektivischer Projektion |
| - | Pad5,Home : focus view onto polys under mouse pointer | + | 5(Ziffernblock): auf die Polygone unter dem Mauszeiger einzoomen |
| - | End : focus view onto shell under mouse pointer | + | Pos1 : wie oben |
| + | Ende : auf die Schale unter dem Mauszeiger einzoomen | ||
| - | G : mark paint polys | + | G : einzelne Polygone farbig markieren |
| - | Double-G : mark fill polys | + | Doppel-G : gesamte Schale farbig markieren |
| - | Shift-G : unmark paint | + | Umsch-G : Markierung einzelner Polygone aufheben |
| - | Double-Shift-G : unmark fill | + | Doppel-Umsch-G : Markierung der gesamten Schale aufheben |
| - | H : hide polys menu | + | H : Aufrufen des Menüs Polygone ausblenden |
| </pre> | </pre> | ||
Revision as of 10:48, 4 December 2007
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Zuvor noch einige Abkürzungen, die in den nachfolgenden Listen verwendet werden:
Hinweis: Die Hotkeys reagieren auf Groß- und Kleinschreibung. Das bedeutet, wenn versehentlich die Feststelltaste aktiviert wurde, werden die meisten Funktionen nicht korrekt arbeiten. Daher wird im 3D-Fenster eine Warnung angezeigt, sobald die Feststelltaste aktiv ist. Common KeysLMT : Ansicht drehen Pfeiltasten : in 30-Grad-Schritten drehen MMT : verschieben RMT : zoomen LMT+MMT : zoomen Strg-Z : Aktion rückgängig machen O : Umschalten zwischen orthografischer/perspektivischer Projektion 5(Ziffernblock): auf die Polygone unter dem Mauszeiger einzoomen Pos1 : wie oben Ende : auf die Schale unter dem Mauszeiger einzoomen G : einzelne Polygone farbig markieren Doppel-G : gesamte Schale farbig markieren Umsch-G : Markierung einzelner Polygone aufheben Doppel-Umsch-G : Markierung der gesamten Schale aufheben H : Aufrufen des Menüs Polygone ausblenden G MenuIf you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. F : Mark polys facing the camera. H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. 1-9 : Set brush size for G painting. -/= : Shrink and grow marked region. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. G : Hide all marked polys. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV View
U/1 : toggle/set UV edit view
F : hold down to flatten shell
Space-F : start continuous flatten
Space : stop continuous flatten
Shift-F : bloat then reflatten
B : flatten brush
O : old flatten brush
-/= : change brush size
C/W : cut/weld seam
Shift-W : toggle weld edges
Backspace : unselect weld edges
M/Shift-M : magnet snap weld edges
Enter : attach/detach shells
Shift-D : undrop shell back to Ed space
L : toggle shell lock
T : tag webbing edges
Shift-T : toggle webbing edges
Backspace : unselect webbing edges
P : toggle pin
Double-P : pin between two already pinned boundary points
Shift-P : pin box menu
L/R Arrow : flip shell in U
U/D Arrow : flip shell in V
LMB : click to pick/unpick single shell
: click'n'drag to pick multiple shells
: click in empty space to unpick all shells
Space-LMB : rotate picked shells
Space-MMB : move picked shells
Space-RMB : scale picked shells
Space-LMB+MMB : as above
Tab : hold down for finer control
Ctrl-MMB : move single point
Ctrl-Shift-MMB : move connected points
Shift-MMB : move points in circle
_/+ : change UV box size
L/R Arrow : aim pointer at empty space to move UV box in U direction
U/D Arrow : aim pointer at empty space to move UV box in V direction
Tab : hold down for finer control
A : toggle horizontal/vertical snap anchor
Shift-A : turn off all anchors in shell
Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal
Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical
When mouse pointer is aimed at shell boundary points:
S : toggle stack marker
Double-S : straighten between two stack markers
Shift-S : as above
When mouse pointer is aimed at shell interior polys:
S : copy UVs from light to dark mirror polys
Shift-S : swap light and dark mirror polys
When Brush Local Scale selected:
4 : scale polys up
5 : scale polys down
4+5 : reset local scaling
When Brush Pin selected:
4 : push UVs out and pin
5 : pull UVs in and pin
6 : smooth UVs and pin
4+5 : unpin
Keys below are no longer available:
R : relax brush
Shift-R : very relax brush
X : totally relax brush
I : tag interior straight edge - axis aligned Double-I : tag extended Shift-I : as above Backspace : untag edge Ctrl-I : remove all 'I' tagged edges from shell K : tag interior straight edge - unaligned K : toggle kink point Double-K : tag extended Shift-K : as above Backspace : untag edge Ctrl-K : remove all 'K' tagged edges and points from shell Ed ViewE/2 : toggle/set 3D edit view C/W : cut/weld seam Shift-C/W : cut/weld extended Backspace : unselect cut edges Enter : detach shell D : drop shell into UV space Shift-D : reattach shell Shift-S : split seams 3D View3 : toggle/set 3D texture view C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges T : cycle through textures -/= : scale texture S : toggle smooth shading for SUBD surfaces |