User Guide: Render

From UVLayout Docs

Revision as of 06:24, 28 October 2009 by Headus (Talk | contribs)
Jump to: navigation, search
Cover Page
About UVLayout
Load/Save
Display
Hotkeys
Edit
Optimize
Pack
Snap/Stack/Sort
Move/Scale/Rotate
Render
Pattern
Groups
Layers
Reshape
Segment
Quick Start
Interface Plugins
Download PDF
Open up the Render panel if you want to save out the current UV layout to a tiff image file. This file could then be used as a template for texture painting.
AA Lines 
Tick this to smooth out the jaggies in the saved image, though this slows down the creation of the file quite a bit.
Fill Polys 
Tick this to include the flattened color coding in the image.
Smooth SUBD UVs 
Ticking this option will render out the UVs according to Renderman's UV smoothing rules. Note: This currently only works for quads, and displays lines only (i.e. the quads aren't filled).
Save 
Click on Save to save the current UV layout into a tiff file with the specified base name; the default is layout.tif.
Name field 
Change this if you want a different base name to the tiff file created.
Resolution field 
Set the pixel resolution for the tiff file here.

Once created, the image is displayed; you can then use File|Save or Ctrl-S to save it to a different location if you wish, using a ".tif" or ".jpg" filename extension to select the format of the saved image.

Repaint

kjgkjgkj