User Guide: Hotkeys
From UVLayout Docs
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First off, here's some short-hands used in the lists below:
Note: The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work correctly. Because of this, a warning message will appear in the 3D window whenever you have Caps Lock on. Common KeysLMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom Wheel Roll : zoom Ctrl-Z : undo O : toggle ortho/perspective projection Pad5/Home/. : focus view onto polys under mouse pointer End/, : focus view onto shell under mouse pointer G : mark paint polys Double-G : mark fill polys (Ctrl-G also) Shift-G : unmark paint Double-Shift-G : unmark fill (Ctrl-Shift-G also) H : hide polys menu > : auto save to UVL file G MenuIf you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. F : Mark polys facing the camera within a 100 degree arc Shift-F : Mark polys facing the camera within a 180 degree arc H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. 1-9 : Set brush size for G painting. -/= : Shrink and grow marked region. Home : Focus view on marked polys. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. 1 : Hide all flattened polys. G : Hide all marked polys. H : Hide other shells. P : Hide all unpicked shells. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV ViewU/1 : toggle/set UV edit view F : hold down to flatten shell *** Space-F : start continuous flatten Space : stop continuous flatten Shift-F : bloat then reflatten *** Shift-B : scale up then reflatten Shift-J : randomize UVs B : flatten brush -/= : change brush size C/W : cut/weld seam Shift-C : cut tag an entire edge loop Shift-W : toggle weld edges Backspace : unselect weld edges M/Shift-M : magnet snap weld edges, or snap a shell onto its mirror Enter : attach/detach shells Shift-D : undrop shell back to Ed space *** L : toggle shell lock *** T : tag webbing edges Shift-T : toggle webbing edges Backspace : unselect webbing edges P : toggle pin Double-P : pin between two already pinned boundary points Shift-P : as above if pointer over a boundary point, or show pin box menu Ctrl-P : unpin all points in shell L/R Arrow : flip shell in U U/D Arrow : flip shell in V Shift-Arrow : flip all shells with same flip state as shell under pointer Ctrl-Shift-Arr : select all shells with same flip state as shell under pointer LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells Space-LMB : rotate picked shells or marked polys Space-MMB : move picked shells or marked polys Space-RMB : scale picked shells or marked polys Space-LMB+MMB : as above Tab : hold down for finer control Ctrl-MMB : move single point Ctrl-Shift-MMB : move connected points Shift-MMB : move points in circle _/+ : change UV box size (i.e. Shift -/=) L/R Arrow : aim pointer at empty space to move UV box in U direction U/D Arrow : aim pointer at empty space to move UV box in V direction Tab : hold down for finer control A : toggle horizontal/vertical snap anchor Shift-A : turn off all anchors in shell Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical I : tag straight edge - axis aligned Shift-I : tag an entire edge loop Backspace : untag edge Ctrl-I : on tagged edge - remove all 'I' tagged edges from shell on untagged edge - 'I' tag all similarly oriented edges K : tag straight edge - unaligned K : toggle kink point Shift-K : tag an entire edge loop Backspace : untag edge Ctrl-K : on tagged edge - remove all 'K' tagged edges and points from shell on untagged edge - 'K' tag all similarly oriented edges R : if topology allows, snap quads to an axis aligned grid. otherwise, snaps boundary to an axis aligned rectangle *** Shift-R : as above, but the internal UVs are also aligned *** When mouse pointer is aimed at shell boundary points: S : toggle stack marker Double-S : straighten between two stack markers Shift-S : as above When mouse pointer is aimed at shell interior polys: S : copy UVs from light to dark mirror polys *** Shift-S : swap light and dark mirror polys When Brush Local Scale selected: 4 : scale polys up 5 : scale polys down 4+5 : reset local scaling When Brush Pin selected: 4 : push UVs out and pin 5 : pull UVs in and pin 6 : smooth UVs and pin 4+5 : unpin Keys below are no longer supported: R : relax brush Shift-R : very relax brush X : totally relax brush Ed ViewE/2 : toggle/set 3D edit view C/W : cut/weld seam Shift-C/W : cut/weld extended Backspace : unselect cut edges Enter : detach or split shell D : drop shell into UV space *** Shift-D : reattach shell *** Shift-S : split shell, or tag symmetry plane R : mark revolved polys suited to rectangular flattening Shift-R : mark adjoined quads suited to grid flattening 3D View3 : toggle/set 3D texture view C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges T : cycle through textures -/= : scale texture Shift-LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells Shift-MMB : move Trace texture over surface. Must have both a 3D view and a UV view open using split panes. S : toggle smooth shading for SUBD surfaces |