User Guide: Hotkeys
From UVLayout Docs
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Open up the Hotkeys panel to access some toggle buttons for the main keyboard hotkeys.
Enable one of these hotkey buttons, and you can then use the right mouse button to apply it at the mouse pointer location. For people who prefer to just use a mouse. Below is the full list of hotkeys that can be used in UVLayout's graphics window. Its split into four different sections, the first being hotkeys common to all viewing modes, followed by the hotkeys specific to each of the UV, Ed and 3D viewing modes. First off, here's some short-hands used in the lists below:
Common KeysLMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom Wheel Roll : zoom Ctrl-Z : undo O : toggle ortho/perspective projection Pad5/Home/. : focus view onto polys under mouse pointer End/, : focus view onto shell under mouse pointer G : mark paint polys Double-G : mark fill polys (Ctrl-G also) Shift-G : unmark paint Double-Shift-G : unmark fill (Ctrl-Shift-G also) H : hide polys menu > : auto save to UVL file G MenuWhenever you type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. F : Mark polys facing the camera within a 100 degree arc Shift-F : Mark polys facing the camera within a 180 degree arc H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. -/= : Shrink and grow marked region. Home : Focus view on marked polys. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. 1 : Hide all flattened polys. G : Hide all marked polys. H : Hide other shells. P : Hide all unpicked shells. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV ViewU/1 : toggle/set UV edit view F : hold down to flatten shell *** Space-F : start continuous flatten Space : stop continuous flatten Shift-F : bloat then reflatten *** Shift-B : scale up then reflatten Shift-J : randomize UVs B : flatten brush -/= : change brush size C/W : cut/weld seam Shift-C : cut tag an entire edge loop Double-C : tag edge loops on distorted geometry Shift-W : toggle weld edges Double-W : same as Shift-W Backspace : unselect weld edges M/Shift-M : magnet snap weld edges, or snap a shell onto its mirror Enter : attach/detach shells Shift-D : undrop shell back to Ed space *** D : place shell underneath other shells L : toggle shell lock *** T : tag webbing edges Shift-T : toggle webbing edges Double-T : same as Shift-T Backspace : unselect webbing edges P : toggle pin Double-P : pin between two already pinned boundary points Shift-P : as above if pointer over a boundary point, or show pin box menu Ctrl-P : unpin all points in shell L/R Arrow : flip shell in U U/D Arrow : flip shell in V Shift-Arrow : flip all shells with same flip state as shell under pointer Ctrl-Shift-Arr : select all shells with same flip state as shell under pointer LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells Backquote : (above Tab) Toggles tile selection mode Space-LMB : rotate picked shells or marked polys Space-MMB : move picked shells or marked polys Space-RMB : scale picked shells or marked polys Space-LMB+MMB : as above Tab : hold down for finer control Ctrl-MMB : move single point Ctrl-Shift-MMB : move connected points Shift-MMB : move points in circle _/+ : change UV box size (i.e. Shift -/=) L/R Arrow : aim pointer at empty space to move UV box in U direction U/D Arrow : aim pointer at empty space to move UV box in V direction Tab : hold down for finer control A : toggle horizontal/vertical snap anchor Shift-A : turn off all anchors in shell Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical I : tag straight edge - axis aligned Shift-I : tag an entire edge loop Backspace : untag edge Ctrl-I : on tagged edge - remove all 'I' tagged edges from shell on untagged edge - 'I' tag all similarly oriented edges K : tag straight edge - unaligned K : toggle kink point Shift-K : tag an entire edge loop Backspace : untag edge Ctrl-K : on tagged edge - remove all 'K' tagged edges and points from shell on untagged edge - 'K' tag all similarly oriented edges R : if topology allows, snap quads to an axis aligned grid. otherwise, snaps boundary to an axis aligned rectangle *** Shift-R : as above, but the internal UVs are also aligned *** When mouse pointer is aimed at shell boundary points: S : toggle stack marker Double-S : straighten between two stack markers Shift-S : as above When mouse pointer is aimed at shell interior polys: S : copy UVs from light to dark mirror polys *** Shift-S : swap light and dark mirror polys When Brush Local Scale selected: 4 : scale polys up 5 : scale polys down 4+5 : reset local scaling When Brush Pin selected: 4 : push UVs out and pin 5 : pull UVs in and pin 6 : smooth UVs and pin 4+5 : unpin Keys below are no longer supported: R : relax brush Shift-R : very relax brush X : totally relax brush Ed ViewE/2 : toggle/set 3D edit view C/W : cut/weld seam Shift-C/W : cut/weld extended Backspace : unselect cut edges Enter : detach or split shell D : drop shell into UV space *** Shift-D : reattach shell *** Shift-S : split shell, or tag symmetry plane R : mark revolved polys suited to rectangular flattening Shift-R : mark adjoined quads suited to grid flattening 3D View3 : toggle/set 3D texture view C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges T : cycle through textures -/= : scale texture Shift-LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells Shift-MMB : move Trace texture over surface. Must have both a 3D view and a UV view open using split panes. S : toggle smooth shading for SUBD surfaces |