|
|
|
|
|
Open up the Display panel to change how the loaded polymesh is displayed.
- Persp/Ortho
- Switch between Perspective and Orthographic projection.
- Up X/Y/Z/Free
- Select the "Up" axis for the loaded mesh. By default its Z-up, which is standard among CAD applications, but many popular animation programs use Y-up. So if you load your mesh and its lying on its side, try the Y-up or X-up options to get it up the right way. The Free option turns on free rotation; UVLayout won't try and keep the object upright, and so you can tumble the view beyond the normal camera lock points.
- Light Slider
- Move the slider to move the light source from right to left. Click the gray Light button to turn the directional light source on and off. When off, all faces are equally lit, making details in previously dark areas more visible.
- X-Ray Slider
- Move the slider to the left to make the mesh more and more transparent. You can use this see, and pick, obscured edges that might be hard to access normally.
- View UV/Ed/3D
- Switch between UV edit, 3D edit and 3D textured views. Use the ? hotkey to find out what other hotkeys are available in each mode.
- Color Error / 4/5 / Local
- Switch between "flattening error" and 4/5 keys or Local "rescale" coloring of polys when in the UV view.
- Trace
- Select Trace to load an image in the background when editing UVs. Use the first slider to fade the background in and out, and the second slider to change the transparency of the flattened geometry. Select Trace a second time to turn the background image off.
- Smooth SUBD UVs [Professional Version Only]
- When turned off, UVs are linearly subdivided when SUBD surfaces are displayed in smooth shading mode. When turned on, UVs are smoothly subdivided; this is equivalent to Renderman's Smooth UVs option. This toggle only applies to the display of textures, and doesn't affect the flattening in any way.
|