User Guide: Layers
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Each layer has four widgets: | Each layer has four widgets: | ||
- | ; Active : Click the gray button to make that the active (green) layer. Collapsing or killing the '''Layers''' panel will make all layers/shells active. | + | ; Active : Click the gray button to make that the active (green) layer. Click an already active green button, and all other layers are hidden. Collapsing or killing the '''Layers''' panel will make all layers/shells active. |
: Shells ''not'' in the active layer are tinted gray and behave as if they are locked. They can't be re-flattened, packed, cut, welded or edited in any other way. They can be moved, scaled and rotated with the Space-LMB/MMB/RMB actions, but stay put when the Move/Scale/Rotate tools are used. | : Shells ''not'' in the active layer are tinted gray and behave as if they are locked. They can't be re-flattened, packed, cut, welded or edited in any other way. They can be moved, scaled and rotated with the Space-LMB/MMB/RMB actions, but stay put when the Move/Scale/Rotate tools are used. | ||
+ | |||
+ | ; Hide : Untick the toggle box to hide all shells in that layer. | ||
; Name : Set the name of the layer. | ; Name : Set the name of the layer. | ||
; Pick : Click the gray button to pick all shells in that layer. Click again to unpick the shells. This button also displays the number of shells in that layer. | ; Pick : Click the gray button to pick all shells in that layer. Click again to unpick the shells. This button also displays the number of shells in that layer. | ||
- | |||
- | ; Hide : Untick the toggle box to hide all shells in that layer. | ||
</div> | </div> |
Revision as of 06:50, 6 December 2018
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[Professional Version Only] Open up the Layers panel to organize shells into different layers (maximum of 5). Shells in the upper layers will appear over shells in the lower layers where they overlap. Layer assignments are saved into and restored from UVL files, but will be lost when the mesh is exported to an OBJ file.
Each layer has four widgets:
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