User Guide: Hotkeys
From UVLayout Docs
(Difference between revisions)
| Revision as of 08:57, 2 August 2007 (edit) Headus (Talk | contribs) (→UV View) ← Previous diff |
Revision as of 09:28, 2 August 2007 (edit) (undo) Headus (Talk | contribs) (→UV View) Next diff → |
||
| Line 140: | Line 140: | ||
| Shift-S : swap light and dark mirror polys | Shift-S : swap light and dark mirror polys | ||
| </pre> | </pre> | ||
| - | + | ||
| When Brush Local Scale selected: | When Brush Local Scale selected: | ||
| Line 159: | Line 159: | ||
| Shift-R : very relax brush | Shift-R : very relax brush | ||
| X : totally relax brush | X : totally relax brush | ||
| + | |||
| + | I : tag interior straight edge - axis aligned | ||
| + | Double-I : tag extended | ||
| + | Shift-I : as above | ||
| + | Backspace : untag edge | ||
| + | Ctrl-I : remove all 'I' tagged edges from shell | ||
| + | |||
| + | K : tag interior straight edge - unaligned | ||
| + | Double-K : tag extended | ||
| + | Shift-K : as above | ||
| + | Backspace : untag edge | ||
| + | Ctrl-K : remove all 'K' tagged edges from shell | ||
| == Ed View == | == Ed View == | ||
Revision as of 09:28, 2 August 2007
|
First off, here's some short-hands used in the lists below:
Note: The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work correctly. Because of this, a warning message will appear in the 3D window whenever you have Caps Lock on. Common KeysLMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom Ctrl-Z : undo O : toggle ortho/perspective projection Pad5,Home : focus view onto polys under mouse pointer End : focus view onto shell under mouse pointer G : mark paint polys Double-G : mark fill polys Shift-G : unmark paint Double-Shift-G : unmark fill H : hide polys menu G MenuIf you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. F : Mark polys facing the camera. H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. 1-9 : Set brush size for G painting. -/= : Shrink and grow marked region. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. G : Hide all marked polys. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV View
U/1 : toggle/set UV edit view
F : hold down to flatten shell
Space-F : start continuous flatten
Space : stop continuous flatten
Shift-F : bloat then reflatten
B : flatten brush
O : old flatten brush
-/= : change brush size
C/W : cut/weld seam
Shift-W : toggle weld edges
Backspace : unselect weld edges
M/Shift-M : magnet snap weld edges
Enter : attach/detach shells
Shift-D : undrop shell back to Ed space
L : toggle shell lock
T : tag webbing edges
Shift-T : toggle webbing edges
Backspace : unselect webbing edges
P : toggle pin
Double-P : pin between two already pinned boundary points
Shift-P : pin box menu
L/R Arrow : flip shell in U
U/D Arrow : flip shell in V
LMB : click to pick/unpick single shell
: click'n'drag to pick multiple shells
: click in empty space to unpick all shells
Space-LMB : rotate picked shells
Space-MMB : move picked shells
Space-RMB : scale picked shells
Space-LMB+MMB : as above
Tab : hold down for finer control
Ctrl-MMB : move single point
Ctrl-Shift-MMB : move connected points
Shift-MMB : move points in circle
_/+ : change UV box size
L/R Arrow : aim pointer at empty space to move UV box in U direction
U/D Arrow : aim pointer at empty space to move UV box in V direction
Tab : hold down for finer control
A : toggle horizontal/vertical snap anchor
Shift-A : turn off all anchors in shell
Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal
Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical
When mouse pointer is aimed at shell boundary points:
S : toggle stack marker
Double-S : straighten between two stack markers
Shift-S : as above
When mouse pointer is aimed at shell interior polys:
S : copy UVs from light to dark mirror polys
Shift-S : swap light and dark mirror polys
When Brush Local Scale selected: 4 : scale polys up 5 : scale polys down 4+5 : reset local scaling When Brush Pin selected: 4 : push UVs out and pin 5 : pull UVs in and pin 6 : smooth UVs and pin 4+5 : unpin Keys below are no longer available: R : relax brush Shift-R : very relax brush X : totally relax brush I : tag interior straight edge - axis aligned Double-I : tag extended Shift-I : as above Backspace : untag edge Ctrl-I : remove all 'I' tagged edges from shell K : tag interior straight edge - unaligned Double-K : tag extended Shift-K : as above Backspace : untag edge Ctrl-K : remove all 'K' tagged edges from shell Ed ViewE/2 : toggle/set 3D edit view C/W : cut/weld seam Shift-C/W : cut/weld extended Backspace : unselect cut edges Enter : detach shell D : drop shell into UV space Shift-D : reattach shell Shift-S : split seams 3D View3 : toggle/set 3D texture view C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges T : cycle through textures -/= : scale texture |