User Guide: Edit
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; Symmetry Find Off/On : If parts of your mesh have mirrored topology, you can use the Symmetry tool to speed up cut'n'weld operations. Click on the '''Find''' button, then LMB click on any edge that sits on the mirror line (i.e. the line that divides the two symmetrical halves), then tap the space bar to continue; if all goes well, one half of the mesh will be shaded darker than the other, indicating that symmetry editing is now active; non-symmetrical polys are shaded yellow. Cut, weld, detach, attached, drop and undrop actions from then on will be mirrored across to the other half. Click on the '''Off''' button if you want to turn that mirroring off. | ; Symmetry Find Off/On : If parts of your mesh have mirrored topology, you can use the Symmetry tool to speed up cut'n'weld operations. Click on the '''Find''' button, then LMB click on any edge that sits on the mirror line (i.e. the line that divides the two symmetrical halves), then tap the space bar to continue; if all goes well, one half of the mesh will be shaded darker than the other, indicating that symmetry editing is now active; non-symmetrical polys are shaded yellow. Cut, weld, detach, attached, drop and undrop actions from then on will be mirrored across to the other half. Click on the '''Off''' button if you want to turn that mirroring off. | ||
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: If parts of your mesh are symmetrical but detached (e.g. a pair of shoes), first LMB click on any edge in one shell, then MMB click on the mirrored edge in the other shell, then tap the space bar to continue. {{New:end|v1.19.2|User Guide: Hotkeys#v1192}} </div> | : If parts of your mesh are symmetrical but detached (e.g. a pair of shoes), first LMB click on any edge in one shell, then MMB click on the mirrored edge in the other shell, then tap the space bar to continue. {{New:end|v1.19.2|User Guide: Hotkeys#v1192}} </div> | ||
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; O/C/N : When '''O''' is selected the original (pre-v1.9) flattening algorithm is used for all flattening calculations. When '''C''' is selected, the current most reliable method is used. When '''N''' is selected, a newer method is used that handles long thin polys better, but its very new, so the older methods are still available if the new method fails for some reason. | ; O/C/N : When '''O''' is selected the original (pre-v1.9) flattening algorithm is used for all flattening calculations. When '''C''' is selected, the current most reliable method is used. When '''N''' is selected, a newer method is used that handles long thin polys better, but its very new, so the older methods are still available if the new method fails for some reason. | ||
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; Brush Local Scale / Pin : When '''Local Scale''' is selected, the 4/5 hotkeys paint a local scaling into the polys under the brush; this has the effect of moving the UVs in that area in or out during any further flattening, while preserving the shape of the polys as much as possible. | ; Brush Local Scale / Pin : When '''Local Scale''' is selected, the 4/5 hotkeys paint a local scaling into the polys under the brush; this has the effect of moving the UVs in that area in or out during any further flattening, while preserving the shape of the polys as much as possible. | ||
Revision as of 10:02, 13 June 2007
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Underneath the Display panel are a few miscellaneous options you can select between when editing meshes.
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