User Guide: Display
From UVLayout Docs
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;Persp/Ortho : Switch between Perspective and Orthographic projection. | ;Persp/Ortho : Switch between Perspective and Orthographic projection. | ||
- | ;Up X/Y/Z/- : Select the "Up" axis for the loaded mesh. By default its Z-up, which is standard among CAD applications, but many popular animation programs use Y-up. So if you load your mesh and its lying on its side, try the Y-up or X-up options to get it up the right way. The "-" option turns on free rotation; UVLayout won't try and keep the object upright, and so you can tumble the view beyond the normal camera lock points. | + | ;Up X/Y/Z/Free : Select the "Up" axis for the loaded mesh. By default its Z-up, which is standard among CAD applications, but many popular animation programs use Y-up. So if you load your mesh and its lying on its side, try the Y-up or X-up options to get it up the right way. The '''Free''' option turns on free rotation; UVLayout won't try and keep the object upright, and so you can tumble the view beyond the normal camera lock points. |
;Light Slider : Move the slider to move the light source from right to left. | ;Light Slider : Move the slider to move the light source from right to left. |
Revision as of 03:30, 14 April 2007
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Open up the Display panel to change how the loaded polymesh is displayed.
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