User Guide: Pattern

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; Save DXF : Click to create the DXF file; a file selection windows pops up, where you can set the file's name and its location. The scale of the exported flattened polys matches those of the imported mesh, and so any manufactured shape should be accurately sized. ; Save DXF : Click to create the DXF file; a file selection windows pops up, where you can set the file's name and its location. The scale of the exported flattened polys matches those of the imported mesh, and so any manufactured shape should be accurately sized.
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; Save Morph Target OBJs : Use this button to save the current mesh into two OBJ files; the first will be the 3D geometry, and the second file is the flattened geometry at the same scale. These two meshes can be morphed between to animate the flattening process. ; Save Morph Target OBJs : Use this button to save the current mesh into two OBJ files; the first will be the 3D geometry, and the second file is the flattened geometry at the same scale. These two meshes can be morphed between to animate the flattening process.
 +{{New:end|v1.16.9|User Guide: Hotkeys#v1169}} </div>

Revision as of 11:08, 17 January 2007

Cover Page
About UVLayout
Load/Save
Display
Hotkeys
Edit
Optimize
Pack
Snap/Stack/Sort
Move/Scale/Rotate
Render
Pattern
Groups
Layers
Reshape
Segment
Quick Start
Interface Plugins
Download PDF
Open up the Pattern panel if you want to save the current UV layout into a DXF file. This file could then be used to cut out a pattern on flat material for the manufacture of the original 3D shape.
Subdivide 
Used to split each polygon in the mesh into a number of smaller quads; this may be required on some meshes to get a more accurate flattened shape.
Save DXF 
Click to create the DXF file; a file selection windows pops up, where you can set the file's name and its location. The scale of the exported flattened polys matches those of the imported mesh, and so any manufactured shape should be accurately sized.

Save Morph Target OBJs 
Use this button to save the current mesh into two OBJ files; the first will be the 3D geometry, and the second file is the flattened geometry at the same scale. These two meshes can be morphed between to animate the flattening process.