User Guide: Hotkeys
From UVLayout Docs
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{{:User Guide: Menu}} {{TOC}} Below is the full list of hotkeys that can be used in UVLayout's graphics window. Its split into four different sections, the first being hotkeys common to all viewing modes, followed by the hotkeys specific to each of the '''UV''', '''Ed''' and '''3D''' viewing modes. | {{:User Guide: Menu}} {{TOC}} Below is the full list of hotkeys that can be used in UVLayout's graphics window. Its split into four different sections, the first being hotkeys common to all viewing modes, followed by the hotkeys specific to each of the '''UV''', '''Ed''' and '''3D''' viewing modes. | ||
- | Here's some short-hands used in the lists below: | + | First off, here's some short-hands used in the lists below: |
+ | <ul> | ||
<table cellspacing=5"> | <table cellspacing=5"> | ||
<tr> <td> '''LMB''' <td> - Click the left mouse button. </tr> | <tr> <td> '''LMB''' <td> - Click the left mouse button. </tr> | ||
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<tr> <td> '''Double''' <td> - Double tap the listed key. </tr> | <tr> <td> '''Double''' <td> - Double tap the listed key. </tr> | ||
</table> | </table> | ||
+ | </ul> | ||
== Common Keys == | == Common Keys == |
Revision as of 07:36, 1 December 2006
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First off, here's some short-hands used in the lists below:
Common KeysLMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom O : toggle ortho/perspective projection Pad5,Home : focus view onto polys under mouse pointer G : mark paint polys Double-G : mark fill polys Shift-G : unmark paint Double-Shift-G : unmark fill H : hide polys menu G MenuIf you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV ViewU/1 : toggle/set UV edit view F : hold down to flatten shell Space-F : start continuous flatten Space : stop continuous flatten Shift-F : bloat then reflatten B : flatten brush R : relax brush Shift-R : very relax brush X : totally relax brush O : old flatten brush -/= : change brush size C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges M/Shift-M : magnet snap weld edges Enter : attach/detach shells Shift-D : undrop shell back to Ed space L : toggle shell lock T : tag webbing edges Shift-T : toggle webbing edges Backspace : unselect webbing edges P : toggle pin Double-P : pin between two already pinned boundary points Shift-P : pin box menu S : toggle stack marker/anchor Double-S : straighten between two stack markers Shift-S : as above L/R Arrow : flip shell in U U/D Arrow : flip shell in V Ctrl-MMB : move single point Ctrl-Shift-MMB : move connected points Shift-MMB : move points in circle Space-LMB : rotate shell Space-MMB : move shell Space-RMB : scale shell Space-LMB+MMB : as above Tab : hold down for finer control _/+ : change UV box size L/R Arrow : aim pointer at empty space to move UV box in U direction U/D Arrow : aim pointer at empty space to move UV box in V direction Tab : hold down for finer control Ed ViewE/2 : toggle/set 3D edit view C/W : cut/weld seam Shift-C/W : cut/weld extended Backspace : unselect cut edges Enter : detach shell D : drop shell into UV space Shift-D : reattach shell Shift-S : split seams 3D View3 : toggle/set 3D texture view C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges T : cycle through textures -/= : scale texture |