User Guide: Display
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;Scale : Adjust this to make the error and scaling coloring more or less visible. | ;Scale : Adjust this to make the error and scaling coloring more or less visible. | ||
- | ;Trace : [[Image:UserGuide-Trace-Bricks.png|right|]] Click the Trace button to load an image in the background when editing UVs. Use the first slider to fade the background in and out, and the second slider to change the transparency of the flattened geometry. The loaded image will also display mapped onto the mesh in the 3D view as one of the '''T''' hotkey texture cycles. Click Trace a second time to turn the background image off. | + | [[Image:UserGuide-Trace-Bricks.png|right|]] |
+ | ;Trace : Click the Trace button to show an image in the background when editing UVs. Use the first slider to fade the background in and out, and the second slider to change the transparency of the flattened geometry. The loaded image will also display mapped onto the mesh in the 3D view as one of the '''T''' hotkey texture cycles. Once loaded, click Trace to toggle the texture on and off. | ||
- | : Alternatively, if want to show the standard checker patterns in the UV editing background, also click the Trace button but then click the red '''Dismiss''' button in the file selection window. This will turn that feature on, and the sliders can be used to adjust the transparencies. Click Trace again to turn the checker pattern background off. | + | : To change the loaded image, move the mouse pointer to the top right of the 0 to 1 tile and a checker icon and the name of the loaded file will appear. Click the checker icon to select a different file. |
+ | : You can also move the mouse pointer to the top right of any other tile to load an additional image into just that single tile. | ||
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+ | : Alternatively, if want to show the standard checker patterns in the UV editing background, also click the Trace button but then click the red '''Dismiss''' button in the file selection window. This will turn that feature on, and the sliders can be used to adjust the transparencies. Click Trace again to turn the checker pattern background off. | ||
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; Show Repeats : Ticking this will draw ghost copies of the visible shells into surrounding tiles. It will also change the behavior of the Render tool, outputting just the single 0 to 1 tile, but wrapping the graphics around for shells that extend beyond that tile. And finally the tile coverage feedback operates in the same way, showing the stats for just the 0 to 1 tile, but accounting for shells that wrap around. | ; Show Repeats : Ticking this will draw ghost copies of the visible shells into surrounding tiles. It will also change the behavior of the Render tool, outputting just the single 0 to 1 tile, but wrapping the graphics around for shells that extend beyond that tile. And finally the tile coverage feedback operates in the same way, showing the stats for just the 0 to 1 tile, but accounting for shells that wrap around. | ||
Revision as of 06:36, 1 November 2023
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Open up the Display panel to change how the loaded polymesh is displayed.
[Professional Version Only]
PanesWhen you first start UVLayout, you only see one view at a time of the loaded object in the display window. You can quickly switch between the UV, Ed and 3D views with the 1, 2 and 3 hotkeys, but if you prefer to see multiple views at one, you can create multiple panes inside that one window.
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