User Guide: Load/Save

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* Or hit Dismiss to stop selecting files. * Or hit Dismiss to stop selecting files.
-To get more information about the listed files, click on the black right arrow after the Filter input field. Click on the 'Filename', 'Size' or 'Modified' labels to sort the list by that value.+To get more information about the listed files, click on the black right arrow after the Filter input field. Click on the 'Filename', 'Size' or 'Modified' labels to sort the files and directories lists by that value. '''Note:''' The "size" of a directory is the number of files contained within it.

Revision as of 03:24, 16 September 2019

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This section of the main UVLayout window contains all the buttons used to load and save files.

Load

The main way to load files into UVLayout is to drag'n'drop them onto the headus UVLayout desktop icon. Files in UVLayout's own UVL format can also be double clicked to open them up. And finally, if UVLayout is already running, you can use the Load button to load a new file.

When loading OBJ or PLY files, there's a few options to choose between:

SUBD / Poly 
If the mesh being loaded is the control cage for a subdivision surface, then make sure that SUBD is selected. The subdivided surface will then be used in the flattening calculations, rather than the control cage itself, producing more accurate results. If the mesh isn't a subdivision surface, then select Poly.
Edit / New 
If your mesh already has UVs and you want to reflatten them to reduce distortion, select Edit. Otherwise, select New to delete any existing UVs and start with a clean slate.
Weld UVs 
If the loaded mesh has seams (green edges) between adjacent polys, reload with this option ticked; it'll weld all co-incident UVs together.
Clean 
If the loaded mesh has non-manifold edges (i.e. an edge is shared by more than two faces) then ticking this option will fix the problem geometry as its loaded. The clean will also remove duplicate faces. A summary of the changes made will be displayed once the file has been loaded. This option could break point correspondences between morph targets as the geometry is being modified.
Detach Flipped UVs 
Tick this option if you want flipped polys in UV space to be detached into separate shells.
Undrop Odd Polys 
Odd polys are ones that have collapsed UV coords; this is where two or more UV coordinates are welded together (imagine a quad in 3D space looking like a triangle in UV space). Selecting this option will split those odd polys away from the rest of the mesh and move them back into the Edit space, which then allows you to reflatten them to fix the problem.
Weld Geom Vertexes 
If there are geometry seams (blue edges) between seemingly continuous surfaces, then reload with this ticked to weld those up. Currently this triangulates the mesh also, so its recommended you only do this if you really have to.

Import

Where Load will replace the existing mesh with the selected file, use Import to add another mesh into the current scene. This will allow you to copy or share UVs between the meshes, and also do things like pack shells across two or more meshes to share a single UV map.

After clicking Import and selecting the file, it will appear as a pink tinted mesh in the scene. You can temporarily move it around with Space-MMB, rotate with Space-LMB, and scale with Space-RMB.

Also a new row of buttons will appear in the main GUI window:
Cntr 
To quickly move the imported mesh into position over the existing mesh, you can click the Cntr button (i.e. Center) and then move it to the side with Space-MMB.
Size 
The scale of the imported mesh is quite important; it will affect whether already flattened shells in the imported mesh need to be scaled up or down to match the texture density of the existing mesh. If you click the Size button, the imported mesh will be resized so its surface area is the same as the surface area of the existing mesh. This is usually a safe option if you aren't sure what to do here.
Add 
When you are happy with the position and size of the imported mesh, click the Add button. The display window will close and re-open with the existing and imported meshes combined, and now you can copy UVs and pack shells etc.
Del 
If you change your mind about importing the selected file, click the Del button and the pink tinted mesh will be discarded.
Image:warning.jpgCurrently only OBJ files can be imported. If you want to import a PLY or UVL file, you will need to load those separately first and save them as OBJ before importing. You can run more than one UVLayout at once, so there's no need to close the currently loaded mesh if you ever need to do this.

Save All

When saving your work, you have a choice between three file formats; UVL, PLY or OBJ:

UVL 
UVLayout's own format that saves the current edit state, including which faces have been detached, dropped or flattened, and which edges have been 'C' tagged. You should use the UVL format if you're part way through flattening a mesh, and want to restart at a latter time.
UVL is the default format, so for example, if you type "fish" into the Path field, the ".uvl" extension gets added automatically and the scene is saved into "fish.uvl".
OBJ 
Use the OBJ format to export or import UVs to and from other applications.
To save out an OBJ file, add ".obj" to the typed in filename.
PLY 
PLY format files are more compact than OBJ files, but few applications know about them. They're included here mainly as a link between UVLayout and CySlice.
To save out a PLY file, add ".ply" to the typed in filename.

Save Marked

To save out just part of the loaded mesh, first mark those polys with the G hotkey, then click the Save Marked button.

If you have imported one or more additional files, and only want to save out one of the loaded files, then you can quickly mark polys from the Groups: File list. Just LMB click on the filename in the list and all its polys will be marked.

Image:warning.jpgCurrently only OBJ files can be saved out in the way.

Tmp/E Buttons

The Tmp 1 to 5 buttons can be used to quickly save the current scene into temporary files, named temp1.uvl to temp5.uvl, that can be loaded later on if something goes wrong.

The buttons are color coded:

    Red - most recent save, can't be overwritten
    Orange - other saves
    Greeny Orange - oldest save
    Green - not yet used

The E button also saves the current scene, but into files named edit01.uvl, edit02.uvl etc, always creating the next unused filename in the sequence.

You can also enable a regular auto save using the Auto Save setting under the Preferences panel.

To include the name of the original mesh into the quick save files, tick the Full Name Quick Saves preference.

Update - Older Versions

The Update button pops up a file selection window where you can select a previously loaded OBJ file that you want to update with the current UVs. The original file isn't overwritten though; a new file called whatever-uvlayout.obj is created, which is a copy of the original file with all the material/grouping information preserved and only the UVs changed.

Note: In the current release of UVLayout, this blending of the new UVs with the loaded OBJ file is automatic, so you only ever need to use the Save button. The Update button will be hidden away, and only appears when it might be needed, such as when you've loaded a UVL file that was saved out from an earlier version of UVLayout.

File Selection GUI

UVLayout's File Selection window is divided into four main areas; the directories list, the files list, the full path, and the action buttons (see diagram to the right). In the directories area, the sub-directories in the current directory are listed, along with "..", the current directory's parent. In the files area, the files in the current directory that match the filter are listed. In the path area the full path of the current directory, and selected file, is displayed. And finally, in the buttons area are the buttons you use to preview the selected file, to load/save the selected file, or abort from the load/save operation.

To change directory:

  • Type the name in the File input field and hit <Enter>.
  • Or double click on directory name to go down one level.
  • Or double click on '..' (first entry in list) to go up one level.
  • Or click on 'Dir:' option button to go up multiple levels.
  • Or click the 'Dir:' button for standard directory selection (Windows only).
  • Or click the history arrow for previously accessed directories.
  • You can use '~' (tilde) for your home directory.
  • You can use '.' by itself to go back to the original directory.

To access the Desktop (Windows Only) and other filesystems:

  • Use the 'Dir:' option button to select '/'.
  • Or type '/' in the File input field and hit <Enter>..

To change the files listed:

  • Change the Filter input field and hit <Enter>. You can use '*', '?' and '[a-z]' wildcards.
  • Or pick one of the listed file types from the 'Type:' option list.

To select a file:

  • Type the name in the File input field, and hit <Enter>.
  • Or single click on file name in the files list, then hit the green button.
  • Or double click on file name in the files list.

The other buttons:

  • Hit Show to preview the selected file (not always available).
  • Or hit Dismiss to stop selecting files.

To get more information about the listed files, click on the black right arrow after the Filter input field. Click on the 'Filename', 'Size' or 'Modified' labels to sort the files and directories lists by that value. Note: The "size" of a directory is the number of files contained within it.