Example: Green Balance

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(New page: {{:User Guide: Menu}} Here's one example of the use of the Green Balance tool. <center><table><tr> <td>350px</td> </tr></tabl...)
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<center><table><tr> <center><table><tr>
-<td>[[Image:Examples-GB1.jpg|350px]]</td>+<td>[[Image:Examples-GB1.jpg|550px]]</td>
</tr></table></center> </tr></table></center>
 +
 +The top image shows a couple of cubes loaded into UVLayout with their
 +default UVs as assigned by the modeler they were created in. Regardless of the size
 +of the cube, they were both given the same amount of UV space, and so UVLayout is tinting the smaller cube
 +blue to indicate it has too much UV space (i.e. the applied texture will appear compressed), and the
 +larger cube is tinted red to show too little UV space (i.e. the applied texture will appear stretched).
<center><table><tr> <center><table><tr>
-<td>[[Image:Examples-GB2.jpg|350px]]</td>+<td>[[Image:Examples-GB2.jpg|550px]]</td>
</tr></table></center> </tr></table></center>
 +
 +The shells sizes can be adjusted by clicking the Rescale '''&''' button (see above), which will
 +make the red shell larger, and the blue shell smaller, but what if we were already happy with
 +the size of one shell and just wanted to adjust the other?
<center><table><tr> <center><table><tr>
-<td>[[Image:Examples-GB3.jpg|350px]]</td>+<td>[[Image:Examples-GB3.jpg|550px]]</td>
</tr></table></center> </tr></table></center>
 +
 +Select the shell you want to make green (i.e. perfect scale) and click the '''Green Balance''' button (see above).
<center><table><tr> <center><table><tr>
-<td>[[Image:Examples-GB4.jpg|350px]]</td>+<td>[[Image:Examples-GB4.jpg|550px]]</td>
</tr></table></center> </tr></table></center>
 +
 +Then unselect that shell and click the Rescale '''&''' button, and it will stay the same
 +size, but the smaller cube will shrink more to adjust to the correct scale.

Revision as of 04:27, 25 October 2018

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Here's one example of the use of the Green Balance tool.

The top image shows a couple of cubes loaded into UVLayout with their default UVs as assigned by the modeler they were created in. Regardless of the size of the cube, they were both given the same amount of UV space, and so UVLayout is tinting the smaller cube blue to indicate it has too much UV space (i.e. the applied texture will appear compressed), and the larger cube is tinted red to show too little UV space (i.e. the applied texture will appear stretched).

The shells sizes can be adjusted by clicking the Rescale & button (see above), which will make the red shell larger, and the blue shell smaller, but what if we were already happy with the size of one shell and just wanted to adjust the other?

Select the shell you want to make green (i.e. perfect scale) and click the Green Balance button (see above).

Then unselect that shell and click the Rescale & button, and it will stay the same size, but the smaller cube will shrink more to adjust to the correct scale.