User Guide: Layers
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Each layer has four widgets: | Each layer has four widgets: | ||
- | ; Active : Click the gray button to make this the active layer. Collapsing or killing the '''Layers''' panel will make all layers/shells active. | + | ; Active : Click the gray button to make that the active layer. Collapsing or killing the '''Layers''' panel will make all layers/shells active. |
: Shells ''not'' in the active layer are tinted gray and behave as if they are locked. They can't be re-flattened, packed, cut, welded or edited in any other way; they can only be moved, rotated and scaled. | : Shells ''not'' in the active layer are tinted gray and behave as if they are locked. They can't be re-flattened, packed, cut, welded or edited in any other way; they can only be moved, rotated and scaled. |
Revision as of 04:23, 5 July 2017
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Open up the Layers panel to organize shells into different layers (maximum of 5). Shells in the upper layers will appear over shells in the lower layers when they overlap. Layer assignments are saved into and restored from UVL files, but will be lost when the mesh is exported to an OBJ file.
Each layer has four widgets:
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