User Guide: Display
From UVLayout Docs
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; Show Repeats : Ticking this will draw ghost copies of the visible shells into surrounding tiles. It will also change the behavior of the Render tool, outputting just the single 0 to 1 tile, but wrapping the graphics around for shells that extend beyond that tile. And finally the tile coverage feedback operates in the same way, showing the stats for just the 0 to 1 tile, but accounting for shells that wrap around. | ; Show Repeats : Ticking this will draw ghost copies of the visible shells into surrounding tiles. It will also change the behavior of the Render tool, outputting just the single 0 to 1 tile, but wrapping the graphics around for shells that extend beyond that tile. And finally the tile coverage feedback operates in the same way, showing the stats for just the 0 to 1 tile, but accounting for shells that wrap around. | ||
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+ | ; Normals Smooth/OBJ : When shading the mesh with the '''T''' hotkey texturing, use average smooth normals, or normals imported from the OBJ file (if any are defined). | ||
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+ | ; Show Udim / U,V : Ticking either of these will display the tile numbers in the UV view. | ||
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+ | ; Go To : Type a Udim value or U and V value here, followed by the '''Enter''' key, and the view will zoom to that tile. | ||
; Show Poly Outlines : Shows the polygon outlines when the mesh is drawn in the '''T''' hotkey textured 3D views. | ; Show Poly Outlines : Shows the polygon outlines when the mesh is drawn in the '''T''' hotkey textured 3D views. | ||
- | ; Hide UV Seams : Hides the green UV seam lines when the mesh is drawn in the '''T''' hotkey textured 3D views. | + | ; Hide Seams in 3D : Hides the green UV seam lines when the mesh is drawn in the 3D view. |
; Cull Backfaces : Hides backfacing polys from the 3D views. For example, if you are editing a scene that consists of geometry inside a closed room, ticking this option will allow you to see the internal geometry easily (i.e. the front walls will be hidden). | ; Cull Backfaces : Hides backfacing polys from the 3D views. For example, if you are editing a scene that consists of geometry inside a closed room, ticking this option will allow you to see the internal geometry easily (i.e. the front walls will be hidden). | ||
- | ; Normals Smooth/OBJ : When shading the mesh with the '''T''' hotkey texturing, use average smooth normals, or normals imported from the OBJ file (if any are defined). | + | ; Fade Short Edges : Fade out then hide the wire lines for very short edges. Especially useful when editing dense meshes, as it allows you to see more clearly the color feedback shading on polygons. |
- | ; Show Udim / U,V : Ticking either of these will display the tile numbers in the UV view. | + | ; Sync Ed & 3D Views : If you move the camera in an Ed or 3D view, then all other cameras to these spaces will move as well. |
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- | ; Go To : Type a Udim value or U and V value here, followed by the '''Enter''' key, and the view will zoom to that tile. | + | |
=== Panes === | === Panes === |
Revision as of 02:26, 25 October 2018
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Open up the Display panel to change how the loaded polymesh is displayed.
[Professional Version Only]
PanesWhen you first start UVLayout, you only see one view at a time of the loaded object in the display window. You can quickly switch between the UV, Ed and 3D views with the 1, 2 and 3 hotkeys, but if you prefer to see multiple views at one, you can create multiple panes inside that one window.
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