User Guide: Load/Save
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Where '''Load''' will replace the existing mesh with the selected file, [[Image:UserGuide-Import.png|right|]] use '''Import''' to add another mesh into the current scene. This will allow you to copy UVs between the meshes, and also do things like pack shells across two or more meshes to share a single UV map. | Where '''Load''' will replace the existing mesh with the selected file, [[Image:UserGuide-Import.png|right|]] use '''Import''' to add another mesh into the current scene. This will allow you to copy UVs between the meshes, and also do things like pack shells across two or more meshes to share a single UV map. | ||
- | After selecting the OBJ file to import ... | + | After clicking '''Import''' and selecting the file, it will appear as a pink tinted mesh in the scene. You can temporarily move it around with '''Space-MMB''', rotate with '''Space-LMB''', and scale with '''Space-RMB'''. To quickly move it in position over the existing mesh, you can click the '''Cntr''' button (i.e. Center) and then move it to the side with Space-MMB. |
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+ | The scale of the imported mesh is quite important, because it will affect whether already flattened shells in the imported mesh will be scaled up or down to match the texture density of the existing mesh. If you click the '''Size''' button, the imported mesh will be resized so its surface area is the same as the surface area of the existing mesh. This is usually a safe option if you aren't sure what to do here. | ||
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+ | When you are happy with the position and size of the imported mesh, click the '''Add''' button. The display window will close and re-open with the existing and imported meshes combined, and now you can copy UVs and pack shells etc. | ||
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+ | If you change your mind about importing the selected file, click the '''Del''' button and the pink tinted mesh will be discarded. | ||
{{warning|Currently only OBJ files can be imported. If you want to import a PLY or UVL file, you will need to load those separately first and save them as OBJ before importing. You can run more than one UVLayout at once, so there's no need to close the currently loaded mesh if you ever need to do this.}} | {{warning|Currently only OBJ files can be imported. If you want to import a PLY or UVL file, you will need to load those separately first and save them as OBJ before importing. You can run more than one UVLayout at once, so there's no need to close the currently loaded mesh if you ever need to do this.}} |
Revision as of 04:52, 21 October 2016
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This section of the main UVLayout window contains all the buttons used to load and save files.
LoadThe main way to load files into UVLayout is to drag'n'drop them onto the headus UVLayout desktop icon. Files in UVLayout's own UVL format can also be double clicked to open them up. And finally, if UVLayout is already running, you can use the Load button to load a new file. When loading OBJ or PLY files, there's a few options to choose between:
ImportWhere Load will replace the existing mesh with the selected file, use Import to add another mesh into the current scene. This will allow you to copy UVs between the meshes, and also do things like pack shells across two or more meshes to share a single UV map.After clicking Import and selecting the file, it will appear as a pink tinted mesh in the scene. You can temporarily move it around with Space-MMB, rotate with Space-LMB, and scale with Space-RMB. To quickly move it in position over the existing mesh, you can click the Cntr button (i.e. Center) and then move it to the side with Space-MMB. The scale of the imported mesh is quite important, because it will affect whether already flattened shells in the imported mesh will be scaled up or down to match the texture density of the existing mesh. If you click the Size button, the imported mesh will be resized so its surface area is the same as the surface area of the existing mesh. This is usually a safe option if you aren't sure what to do here. When you are happy with the position and size of the imported mesh, click the Add button. The display window will close and re-open with the existing and imported meshes combined, and now you can copy UVs and pack shells etc. If you change your mind about importing the selected file, click the Del button and the pink tinted mesh will be discarded. Save AllWhen saving your work, you have a choice between three file formats; UVL, PLY or OBJ:
Save MarkedUpdate - Older VersionsThe Update button pops up a file selection window where you can select a previously loaded OBJ file that you want to update with the current UVs. The original file isn't overwritten though; a new file called whatever-uvlayout.obj is created, which is a copy of the original file with all the material/grouping information preserved and only the UVs changed. Note: In the current release of UVLayout, this blending of the new UVs with the loaded OBJ file is automatic, so you only ever need to use the Save button. The Update button will be hidden away, and only appears when it might be needed, such as when you've loaded a UVL file that was saved out from an earlier version of UVLayout. File Selection GUIUVLayout's File Selection window is divided into four main areas; the directories list, the files list, the full path, and the action buttons (see diagram to the right). In the directories area, the sub-directories in the current directory are listed, along with "..", the current directory's parent. In the files area, the files in the current directory that match the filter are listed. In the path area the full path of the current directory, and selected file, is displayed. And finally, in the buttons area are the buttons you use to preview the selected file, to load/save the selected file, or abort from the load/save operation.To change directory:
To access the Desktop (Windows Only) and other filesystems:
To change the files listed:
To select a file:
The other buttons:
To get more information about the listed files, click on the black right arrow after the Filter input field. Click on the 'Filename', 'Size' or 'Modified' labels to sort the list by that value. Tmp/E ButtonsThe Tmp 1 to 5 buttons can be used to quickly save the current scene into temporary files, named temp1.uvl to temp5.uvl, that can be loaded later on if something goes wrong.The buttons are color coded:
The E button also saves the current scene, but into files named edit01.uvl, edit02.uvl etc, always creating the next unused filename in the sequence. You can also enable a regular auto save using the Auto Save setting under the Preferences panel. To include the name of the original mesh into the quick save files, tick the Full Name Quick Saves preference. |