User Guide: Display
From UVLayout Docs
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;Color Error / 4/5 / Local : Switch between "flattening error" and 4/5 keys or Local "rescale" coloring of polys when in the UV view. | ;Color Error / 4/5 / Local : Switch between "flattening error" and 4/5 keys or Local "rescale" coloring of polys when in the UV view. | ||
- | ;Trace : Select Trace to load an image in the background when editing UVs. Use the first slider to fade the background in and out, and the second slider to change the transparency of the flattened geometry. Select Trace a second time to turn the background image off. | + | ;Trace : Click the Trace button to load an image in the background when editing UVs. Use the first slider to fade the background in and out, and the second slider to change the transparency of the flattened geometry. The loaded image will also display mapped onto the mesh in the 3D view as one of the '''T''' hotkey texture cycles. Click Trace a second time to turn the background image off. |
<div id="pro"> {{Pro3|pro2|User_Guide:_Edit_Options#pro3}} | <div id="pro"> {{Pro3|pro2|User_Guide:_Edit_Options#pro3}} |
Revision as of 01:51, 25 April 2013
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Open up the Display panel to change how the loaded polymesh is displayed.
[Professional Version Only]
PanesWhen you first start UVLayout, you only see one view at a time of the loaded object in the display window. You can quickly switch between the UV, Ed and 3D views with the 1, 2 and 3 hotkeys, but if you prefer to see multiple views at one, you can create multiple panes inside that one window.
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