User Guide: Display
From UVLayout Docs
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;Up X/Y/Z/Free : Select the "Up" axis for the loaded mesh. By default its Z-up, which is standard among CAD applications, but many popular animation programs use Y-up. So if you load your mesh and its lying on its side, try the Y-up or X-up options to get it up the right way. The '''Free''' option turns on free rotation; UVLayout won't try and keep the object upright, and so you can tumble the view beyond the normal camera lock points. | ;Up X/Y/Z/Free : Select the "Up" axis for the loaded mesh. By default its Z-up, which is standard among CAD applications, but many popular animation programs use Y-up. So if you load your mesh and its lying on its side, try the Y-up or X-up options to get it up the right way. The '''Free''' option turns on free rotation; UVLayout won't try and keep the object upright, and so you can tumble the view beyond the normal camera lock points. | ||
- | ;Light Slider : Move the slider to move the light source from right to left. | + | ;Light Slider : Move the slider to move the light source from right to left. Click the gray '''Light''' button to turn the directional light source on and off. When off, all faces are equally lit, making details in previously dark areas more visible. |
;X-Ray Slider : Move the slider to the left to make the mesh more and more transparent. You can use this see, and pick, obscured edges that might be hard to access normally. | ;X-Ray Slider : Move the slider to the left to make the mesh more and more transparent. You can use this see, and pick, obscured edges that might be hard to access normally. |
Revision as of 06:54, 25 May 2009
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Open up the Display panel to change how the loaded polymesh is displayed.
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