User Guide: Optimize
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; Calc Subdivision Targets {{Pro2|pro6|User_Guide:_Optimize#pro7}} : When a mesh is loaded as a SUBD surface, UVLayout moves the cage control points down onto the subdivision limit surface, and its this "knots surface" that you see and edit; under most circumstances this is enough to produce distortion free UVs for SUBD surfaces. There are certain shapes however where this approach doesn't work so well, and so '''Calc Subdivision Targets''' can then be used to compute a more accurate approximation of the subdivision surface; it can take a few minutes, so is not applied by default when SUBD surfaces are loaded. Pick the shells you want to apply this too, click the '''Calc Subdivision Targets''' button and wait for it to finish processing, then re-optimize. If no shells are picked, all unlocked shells are processed. | ; Calc Subdivision Targets {{Pro2|pro6|User_Guide:_Optimize#pro7}} : When a mesh is loaded as a SUBD surface, UVLayout moves the cage control points down onto the subdivision limit surface, and its this "knots surface" that you see and edit; under most circumstances this is enough to produce distortion free UVs for SUBD surfaces. There are certain shapes however where this approach doesn't work so well, and so '''Calc Subdivision Targets''' can then be used to compute a more accurate approximation of the subdivision surface; it can take a few minutes, so is not applied by default when SUBD surfaces are loaded. Pick the shells you want to apply this too, click the '''Calc Subdivision Targets''' button and wait for it to finish processing, then re-optimize. If no shells are picked, all unlocked shells are processed. | ||
- | ; Overlap {{Pro2|pro7|User_Guide:_Pack#pro8}} : Click the '''Overlap''' button to search for overlapping UVs. Click on the '''+''' button to run the same check with greater precision (it'll find the smallest of overlaps) but this will take up to 10 times as long to complete. You might run the overlap check after an optimize, and possibly a repack, to confirm that all shells have flattened out completely. A window will pop up telling you how many overlaps have been found, and you can cycle between these with the blue left and right arrow buttons. Each overlapping area is highlighted with a yellow filled red outline, but you can turn this off with the '''Off''' button. | + | ; Overlap {{Pro2|pro7|User_Guide:_Pack#pro8}} : Click the '''Overlap''' button to search for overlapping UVs. Click on the '''+''' button to run the same check with greater precision (it'll find the smallest of overlaps) but this will take up to 10 times as long to complete. You might run the overlap check after an optimize, and possibly a repack, to confirm that all shells have flattened out completely. A window will pop up telling you how many overlaps have been found, and you can cycle between these with the blue left and right arrow buttons. Alternatively, when the overlaps are turned '''On''', you can use the keypad left and right arrows key to move between them. Each overlapping area is highlighted with a yellow filled red outline, but you can turn this off with the '''Off''' button. |
Revision as of 09:59, 10 October 2011
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Open up the Optimize panel to find tools for finalizing the flattening of only partially flattened shells.
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