User Guide: Render
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; Fill Polys : Tick this to include the flattened color coding in the image. | ; Fill Polys : Tick this to include the flattened color coding in the image. | ||
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+ | ; Smooth SUBD UVs : Ticking this option will render out the UVs according to Renderman's UV smoothing rules. '''Note:''' This currently only works for quads, and displays lines only (i.e. the quads aren't filled). | ||
Once created, the image is displayed; you can then use '''File|Save''' or '''Ctrl-S''' to save it to a different location if you wish, using a ".tif" or ".jpg" filename extension to select the format of the saved image. | Once created, the image is displayed; you can then use '''File|Save''' or '''Ctrl-S''' to save it to a different location if you wish, using a ".tif" or ".jpg" filename extension to select the format of the saved image. |
Revision as of 10:20, 29 April 2009
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Open up the Render panel if you want to save out the current UV layout to a tiff image file. This file could then be used as a template for texture painting.
Once created, the image is displayed; you can then use File|Save or Ctrl-S to save it to a different location if you wish, using a ".tif" or ".jpg" filename extension to select the format of the saved image. |