User Guide: Pack
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; Tile : If you want your shells and boxes packed across multiple tiles, specify the dimensions of that tile grid here. Try not to make the grid arbitrarily large (e.g. 100 x 1) if smaller values will do, as this will reduce the precision/tightness of the packing. | ; Tile : If you want your shells and boxes packed across multiple tiles, specify the dimensions of that tile grid here. Try not to make the grid arbitrarily large (e.g. 100 x 1) if smaller values will do, as this will reduce the precision/tightness of the packing. | ||
- | ; Bleed : The '''Bleed''' value controls the size of the gap left between shells after packing. This is a pixel value based on a 1k by 1k map. If, for example, you need an 8 pixel bleed region around each shell (i.e. 16 pixels ''between'' shells) on a 2k by 2k map, then a Bleed value here of '''4''' should be enough. | + | ; Bleed : The '''Bleed''' value controls the size of the gap left between shells after packing. This is a pixel value based on a 1k by 1k map. If, for example, you need an 8 pixel bleed region around each shell (i.e. 16 pixels ''between'' shells) on a 2k by 2k map, then a Bleed value here of 4 should be enough. |
; Pack All : Clicking on '''Pack All''' will repack the contents of all boxes, then packs everything into the 0-to-1 texture square or tile grid. You might do this if you have changed the '''Bleed''' setting and want to apply that across all shells and boxes. | ; Pack All : Clicking on '''Pack All''' will repack the contents of all boxes, then packs everything into the 0-to-1 texture square or tile grid. You might do this if you have changed the '''Bleed''' setting and want to apply that across all shells and boxes. |
Revision as of 09:47, 29 August 2007
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Open up the Pack panel to find tools for the tight packing of UV shells to minimize empty texture space. Currently shells are only moved around in this process, so you may need to rotate some by hand for optimum packing.
[ or ] : pack shells in box, or if no box is picked, packs all shells { or } : toggle box fixed/free \ : rotate box 90 degrees, or if no box is picked, rotates shells Del : delete box |