User Guide: Display
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;Trace : Select Trace to load an image in the background when editing UVs. Use the first slider to fade the background in and out, and the second slider to change the transparency of the flattened geometry. Select Trace a second time to turn the background image off. | ;Trace : Select Trace to load an image in the background when editing UVs. Use the first slider to fade the background in and out, and the second slider to change the transparency of the flattened geometry. Select Trace a second time to turn the background image off. | ||
- | <div id="newbg"> {{New:bgn|v1204}} | + | <div id="oldbg"> {{New:bgn|v1204}} |
;Smooth SUBD UVs : When turned off, UVs are linearly subdivided when SUBD surfaces are displayed in smooth shading mode. When turned on, UVs are smoothly subdivided; this is equivalent to Renderman's Smooth UVs option. This toggle only applies to the display of textures, and doesn't affect the flattening in any way. {{New:end|v1.20.4|User Guide: Optimize#v1204}} </div> | ;Smooth SUBD UVs : When turned off, UVs are linearly subdivided when SUBD surfaces are displayed in smooth shading mode. When turned on, UVs are smoothly subdivided; this is equivalent to Renderman's Smooth UVs option. This toggle only applies to the display of textures, and doesn't affect the flattening in any way. {{New:end|v1.20.4|User Guide: Optimize#v1204}} </div> |
Revision as of 09:35, 2 August 2007
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Open up the Display panel to change how the loaded polymesh is displayed.
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