User Guide: Hotkeys

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-'''Note:''' The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work as expected, if at all. A warning message will appear in the 3D window whenever you have Caps Lock on.+'''Note:''' The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work as expected, if at all. A warning message will appear in the 3D window whenever you have Caps Lock on. {{New:end|v1.16.9|User Guide: About UVLayout}} </div>
-{{New:end|v1.16.9|User Guide: About UVLayout}} </div>+
== Common Keys == == Common Keys ==

Revision as of 11:10, 17 January 2007

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Contents

Below is the full list of hotkeys that can be used in UVLayout's graphics window. Its split into four different sections, the first being hotkeys common to all viewing modes, followed by the hotkeys specific to each of the UV, Ed and 3D viewing modes.

First off, here's some short-hands used in the lists below:

    LMB - Click the left mouse button.
    MMB - Click the middle/wheel mouse button.
    RMB - Click the right mouse button.
    Shift - Hold down the Shift key while typing the listed key.
    Space - Hold down the Space key while typing the listed key.
    Double - Double tap the listed key.

Note: The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work as expected, if at all. A warning message will appear in the 3D window whenever you have Caps Lock on.

Common Keys

LMB            : rotate view
Arrow Keys     : rotate by 30 degrees
MMB            : pan
RMB            : zoom
LMB+MMB        : zoom

O              : toggle ortho/perspective projection

Pad5,Home      : focus view onto polys under mouse pointer

G              : mark paint polys
Double-G       : mark fill polys
Shift-G        : unmark paint
Double-Shift-G : unmark fill

H              : hide polys menu

G Menu

If you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window.

LMB       : Click'n'drag the LMB to stretch a box over polys you want to mark.
RMB       : Click'n'drag the RMB to stretch a box over polys you want to unmark.
H         : Hide all marked polys.
P         : Pin the vertexes of all marked polys.
Shift-P   : Unpin the vertexes of all marked polys.
S         : Unmark marked polys, and visa versa.
U         : Unmark all marked polys.
1-9       : Set brush size for G painting.
Enter     : Make the G menu go away.

H Menu

Whenever you type the H key, a menu of extra options appears towards the bottom of the graphics window.

LMB       : Click'n'drag the LMB to stretch a box over polys you want to hide.
RMB       : Click'n'drag the RMB to stretch a box; all polys outside are hidden.
G         : Hide all marked polys.
S         : Hide all visible polys, and unhide all hidden polys.
U         : Make all polys visible.
Enter     : Make the H menu go away.

UV View

U/1            : toggle/set UV edit view

F              : hold down to flatten shell
Space-F        : start continuous flatten
Space          : stop continuous flatten
Shift-F        : bloat then reflatten

B              : flatten brush
R              : relax brush
Shift-R        : very relax brush
X              : totally relax brush
O              : old flatten brush
-/=            : change brush size

C/W            : cut/weld seam
Shift-W        : toggle weld edges
Backspace      : unselect weld edges
M/Shift-M      : magnet snap weld edges

Enter          : attach/detach shells
Shift-D        : undrop shell back to Ed space
L              : toggle shell lock

T              : tag webbing edges
Shift-T        : toggle webbing edges
Backspace      : unselect webbing edges

P              : toggle pin
Double-P       : pin between two already pinned boundary points
Shift-P        : pin box menu

S              : toggle stack marker
Double-S       : straighten between two stack markers
Shift-S        : as above

L/R Arrow      : flip shell in U
U/D Arrow      : flip shell in V

Ctrl-MMB       : move single point
Ctrl-Shift-MMB : move connected points
Shift-MMB      : move points in circle

Space-LMB      : rotate shell
Space-MMB      : move shell
Space-RMB      : scale shell
Space-LMB+MMB  : as above
Tab            : hold down for finer control

_/+            : change UV box size
L/R Arrow      : aim pointer at empty space to move UV box in U direction
U/D Arrow      : aim pointer at empty space to move UV box in V direction
Tab            : hold down for finer control

A              : toggle horizontal/vertical snap anchor
Shift-A        : turn off all anchors in shell 

Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal
Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical

Ed View

E/2            : toggle/set 3D edit view

C/W            : cut/weld seam
Shift-C/W      : cut/weld extended
Backspace      : unselect cut edges

Enter          : detach shell
D              : drop shell into UV space
Shift-D        : reattach shell

Shift-S        : split seams

3D View

3              : toggle/set 3D texture view

C/W            : cut/weld seam
Shift-W        : toggle weld edges
Backspace      : unselect weld edges

T              : cycle through textures
-/=            : scale texture