User Guide: Hotkeys
From UVLayout Docs
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Here's some short-hands used in the lists below: | Here's some short-hands used in the lists below: | ||
- | :<table cellspacing=5> | + | <table cellspacing=5"> |
- | <tr> <td> '''LMB''' <td> - Click the left mouse button. </tr> | + | <tr> <td> '''LMB''' <td> - Click the left mouse button. </tr> |
- | <tr> <td> '''MMB''' <td> - Click the middle/wheel mouse button. </tr> | + | <tr> <td> '''MMB''' <td> - Click the middle/wheel mouse button. </tr> |
- | <tr> <td> '''RMB''' <td> - Click the right mouse button. </tr> | + | <tr> <td> '''RMB''' <td> - Click the right mouse button. </tr> |
- | <tr> <td> '''Shift''' <td> - Hold down the '''Shift''' key while typing the listed key. </tr> | + | <tr> <td> '''Shift''' <td> - Hold down the '''Shift''' key while typing the listed key. </tr> |
- | <tr> <td> '''Space''' <td> - Hold down the '''Space''' key while typing the listed key. </tr> | + | <tr> <td> '''Space''' <td> - Hold down the '''Space''' key while typing the listed key. </tr> |
- | <tr> <td> '''Double''' <td> - Double tap the listed key. </tr> | + | <tr> <td> '''Double''' <td> - Double tap the listed key. </tr> |
</table> | </table> | ||
Revision as of 07:26, 1 December 2006
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Here's some short-hands used in the lists below:
Common KeysLMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom O : toggle ortho/perspective projection Pad5,Home : focus view onto polys under mouse pointer G : mark paint polys Double-G : mark fill polys Shift-G : unmark paint Double-Shift-G : unmark fill H : hide polys menu G MenuIf you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV ViewU/1 : toggle/set UV edit view F : hold down to flatten shell Space-F : start continuous flatten Space : stop continuous flatten Shift-F : bloat then reflatten B : flatten brush R : relax brush Shift-R : very relax brush X : totally relax brush O : old flatten brush -/= : change brush size C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges M/Shift-M : magnet snap weld edges Enter : attach/detach shells Shift-D : undrop shell back to Ed space L : toggle shell lock T : tag webbing edges Shift-T : toggle webbing edges Backspace : unselect webbing edges P : toggle pin Double-P : pin between two already pinned boundary points Shift-P : pin box menu S : toggle stack marker/anchor Double-S : straighten between two stack markers Shift-S : as above L/R Arrow : flip shell in U U/D Arrow : flip shell in V Ctrl-MMB : move single point Ctrl-Shift-MMB : move connected points Shift-MMB : move points in circle Space-LMB : rotate shell Space-MMB : move shell Space-RMB : scale shell Space-LMB+MMB : as above Tab : hold down for finer control _/+ : change UV box size L/R Arrow : aim pointer at empty space to move UV box in U direction U/D Arrow : aim pointer at empty space to move UV box in V direction Tab : hold down for finer control Ed ViewE/2 : toggle/set 3D edit view C/W : cut/weld seam Shift-C/W : cut/weld extended Backspace : unselect cut edges Enter : detach shell D : drop shell into UV space Shift-D : reattach shell Shift-S : split seams 3D View3 : toggle/set 3D texture view C/W : cut/weld seam Shift-W : toggle weld edges Backspace : unselect weld edges T : cycle through textures -/= : scale texture |