User Guide: Hotkeys
From UVLayout Docs
Revision as of 00:30, 18 March 2022 (edit) Headus (Talk | contribs) (→3D View) ← Previous diff |
Current revision (02:17, 18 October 2024) (edit) (undo) Headus (Talk | contribs) (→UV View) |
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Ctrl-Z : undo | Ctrl-Z : undo | ||
+ | |||
+ | C : tag cut edges | ||
+ | : hold C and move mouse to extend selection | ||
+ | Shift-C : tag an entire edge loop | ||
+ | Double-C : as above, but stop at branches | ||
+ | |||
+ | W : tag weld edges | ||
+ | Shift-W : tag/untag an entire seam | ||
+ | Double-W : same as Shift-W | ||
+ | |||
+ | Backspace : untag cut/weld edges | ||
O : toggle ortho/perspective projection | O : toggle ortho/perspective projection | ||
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> : auto save to UVL file | > : auto save to UVL file | ||
+ | |||
+ | / : Maximize/minimize pane | ||
</pre> | </pre> | ||
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U/1 : toggle/set UV edit view | U/1 : toggle/set UV edit view | ||
- | F : hold down to flatten shell *** | + | Enter : attach/detach/split shells |
- | Space-F : start continuous flatten | + | Shift-D : undrop shell back to Ed space *** |
- | Space : stop continuous flatten | + | D : then use LMB to set the drop location, use RMB to unset |
- | Shift-F : bloat then reflatten *** | + | |
- | Shift-B : scale up then reflatten | + | |
- | Shift-J : randomize UVs | + | |
- | B : flatten brush | + | F : hold down to flatten/optimize shell *** |
+ | Space-F : start continuous optimize | ||
+ | Space : stop continuous optimize | ||
+ | Shift-F : bloat then optimize *** | ||
+ | Shift-B : scale up then optimize | ||
+ | |||
+ | B : hold down for optimize brush | ||
-/= : change brush size | -/= : change brush size | ||
- | C/W : cut/weld seam | + | M : if weld edges tagged, magnet snaps a shell to its adjacent shell |
- | Shift-C : cut tag an entire edge loop | + | : if no edges tagged, will snap based on the edge under the pointer |
- | Double-C : tag edge loops on distorted geometry | + | Shift-M : same as M, but moves the adjacent shell instead |
- | Shift-W : toggle weld edges | + | : You can swap the action of M and Shift-M in the Edit tool |
- | Double-W : same as Shift-W | + | Shift-M : if no shell under pointer, moves all picked shells to the pointer location |
- | Backspace : unselect weld edges | + | |
- | M/Shift-M : magnet snap weld edges, or snap a shell onto its mirror | + | |
- | + | ||
- | Enter : attach/detach shells | + | |
- | Shift-D : undrop shell back to Ed space *** | + | |
- | D : was move shell underneath, now use Layers instead. | + | |
L : toggle shell lock *** | L : toggle shell lock *** | ||
- | + | ||
T : tag webbing edges | T : tag webbing edges | ||
Shift-T : toggle webbing edges | Shift-T : toggle webbing edges | ||
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P : toggle pin | P : toggle pin | ||
Double-P : pin between two already pinned boundary points | Double-P : pin between two already pinned boundary points | ||
- | Shift-P : as above if pointer over a boundary point, or show pin box menu | + | Shift-P : as above if pointer over a boundary point, |
+ | : pins all boundary points if pointer over shell, | ||
+ | : otherwise shows pin box menu | ||
Ctrl-P : unpin all points in shell | Ctrl-P : unpin all points in shell | ||
- | L/R Arrow : flip shell in U | + | L/R Arrow : flip shell in U. Flipped shells are drawn with red wires. |
U/D Arrow : flip shell in V | U/D Arrow : flip shell in V | ||
Shift-Arrow : flip all shells with same flip state as shell under pointer | Shift-Arrow : flip all shells with same flip state as shell under pointer | ||
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_/+ : change UV box size (i.e. Shift -/=) | _/+ : change UV box size (i.e. Shift -/=) | ||
+ | : if a single point is pinned, the resize is centered about that point | ||
L/R Arrow : aim pointer at empty space to move UV box in U direction | L/R Arrow : aim pointer at empty space to move UV box in U direction | ||
U/D Arrow : aim pointer at empty space to move UV box in V direction | U/D Arrow : aim pointer at empty space to move UV box in V direction | ||
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otherwise, snaps boundary to an axis aligned rectangle *** | otherwise, snaps boundary to an axis aligned rectangle *** | ||
Shift-R : as above, but the internal UVs are also aligned *** | Shift-R : as above, but the internal UVs are also aligned *** | ||
+ | |||
+ | J : move shell to the "Junk" tile *** | ||
+ | Shift-J : randomize shell's UVs | ||
When mouse pointer is aimed at shell boundary points: | When mouse pointer is aimed at shell boundary points: | ||
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[ or ] : pack shells in box, or if no box is picked, packs all shells | [ or ] : pack shells in box, or if no box is picked, packs all shells | ||
+ | * Note: No Rotation testing done. Use the "Pack All" button for that. | ||
{ or } : toggle box fixed/free status | { or } : toggle box fixed/free status | ||
\ : rotate box, shell or tile 90 degrees | \ : rotate box, shell or tile 90 degrees | ||
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<pre> | <pre> | ||
E/2 : toggle/set 3D edit view | E/2 : toggle/set 3D edit view | ||
- | |||
- | C/W : cut/weld seam | ||
- | Shift-C/W : cut/weld extended | ||
- | Backspace : unselect cut edges | ||
Enter : detach or split shell | Enter : detach or split shell | ||
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3 : toggle/set 3D texture view | 3 : toggle/set 3D texture view | ||
- | C/W : cut/weld seam | + | Enter : detach shells |
- | Shift-W : toggle weld edges | + | |
- | Backspace : unselect weld edges | + | |
T : cycle through textures. Use Display Trace to load a custom map. | T : cycle through textures. Use Display Trace to load a custom map. | ||
- | -/= : scale texture | + | -/= : rescale checkers when visible |
Shift-LMB : click to pick/unpick single shell | Shift-LMB : click to pick/unpick single shell |
Current revision
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Open up the Hotkeys panel to access some button alternatives for the main keyboard hotkeys.
You can use these initially if you are unfamiliar with the keyboard hotkeys, or if you simply prefer to use the mouse for everything. Not every action is covered by these hotkey buttons though, so as you become more familiar with UVLayout, you will want to study the full list of keyboard hotkeys below. The top row of buttons are simple clicks to set the view to UV, Ed or 3D space, adjust the brush size, or Undo (shown as Z, but is really Ctrl-Z). The remaining buttons are toggled on and off. When enabled, you can then use the right mouse button to apply the selected key at the mouse pointer location. If an action calls for the double-tap of a hotkey (e.g. select edge loop with Double-C) then double-click the right mouse button to do the same thing. Disable the button to turn off the mouse hotkey action, and then the right mouse button can again be used to zoom the view. To zoom the view while a hotkey button is enabled, use the mouse wheel, or click and drag the left and middle mouse buttons. To manipulate shells or UV vertexes, you can either manually select the appropriate combination of Space, Ctrl and Shift buttons, or use the buttons under the Hints section to set them up for you. To temporarily disable the selected mouse hotkey actions, stow the Hotkeys panel. Open it back up and the previously selected mouse hotkey actions will be re-instated.
First off, here's some short-hands used in the lists below:
Note: The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work correctly. Because of this, a warning message will appear in the 3D window whenever you have Caps Lock on. Common KeysLMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom Wheel Roll : zoom Ctrl-Z : undo C : tag cut edges : hold C and move mouse to extend selection Shift-C : tag an entire edge loop Double-C : as above, but stop at branches W : tag weld edges Shift-W : tag/untag an entire seam Double-W : same as Shift-W Backspace : untag cut/weld edges O : toggle ortho/perspective projection Pad5/Home/. : mouse pointer over geometry - focus view onto polys under pointer : pointer over empty space - focus view onto picked shells : no picked shells - focus view onto all visible geometry Double-Home : reset view End/, : mouse pointer over geometry - focus view onto UV shell under pointer : pointer over empty space - focus view onto UV tile under pointer G : mark paint polys Double-G : mark fill polys (Ctrl-G also) Shift-G : unmark paint Double-Shift-G : unmark fill (Ctrl-Shift-G also) H : hide polys menu > : auto save to UVL file / : Maximize/minimize pane G MenuWhenever you type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. F : Mark polys facing the camera within a 100 degree arc Shift-F : Mark polys facing the camera within a 180 degree arc H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. -/= : Shrink and grow marked region. Home : Focus view on marked polys. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. 1 : Hide all flattened polys. G : Hide all marked polys. H : Hide other shells. P : Hide all unpicked shells. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV ViewU/1 : toggle/set UV edit view Enter : attach/detach/split shells Shift-D : undrop shell back to Ed space *** D : then use LMB to set the drop location, use RMB to unset F : hold down to flatten/optimize shell *** Space-F : start continuous optimize Space : stop continuous optimize Shift-F : bloat then optimize *** Shift-B : scale up then optimize B : hold down for optimize brush -/= : change brush size M : if weld edges tagged, magnet snaps a shell to its adjacent shell : if no edges tagged, will snap based on the edge under the pointer Shift-M : same as M, but moves the adjacent shell instead : You can swap the action of M and Shift-M in the Edit tool Shift-M : if no shell under pointer, moves all picked shells to the pointer location L : toggle shell lock *** T : tag webbing edges Shift-T : toggle webbing edges Double-T : same as Shift-T Backspace : unselect webbing edges P : toggle pin Double-P : pin between two already pinned boundary points Shift-P : as above if pointer over a boundary point, : pins all boundary points if pointer over shell, : otherwise shows pin box menu Ctrl-P : unpin all points in shell L/R Arrow : flip shell in U. Flipped shells are drawn with red wires. U/D Arrow : flip shell in V Shift-Arrow : flip all shells with same flip state as shell under pointer Ctrl-Shift-Arr : select all shells with same flip state as shell under pointer LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells : see About UVLayout -> Preferences -> Edit Settings -> LMB Pick for more info Backquote : (above Tab) Toggles tile selection mode Space-LMB : rotate picked shells or marked polys Space-MMB : move picked shells or marked polys Space-RMB : scale picked shells or marked polys Space-LMB+MMB : as above Tab : hold down for finer control Alt : hold down to xform a single shell when multiple shells picked Ctrl-MMB : move single point Ctrl-Shift-MMB : move connected points Shift-MMB : move points in circle _/+ : change UV box size (i.e. Shift -/=) : if a single point is pinned, the resize is centered about that point L/R Arrow : aim pointer at empty space to move UV box in U direction U/D Arrow : aim pointer at empty space to move UV box in V direction Tab : hold down for finer control A : toggle horizontal/vertical snap anchor Shift-A : turn off all anchors in shell Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical I : tag straight edge - axis aligned Shift-I : tag an entire edge loop Backspace : untag edge Ctrl-I : on tagged edge - remove all 'I' tagged edges from shell on untagged edge - 'I' tag all similarly oriented edges K : tag straight edge - unaligned K : toggle kink point Shift-K : tag an entire edge loop Backspace : untag edge Ctrl-K : on tagged edge - remove all 'K' tagged edges and points from shell on untagged edge - 'K' tag all similarly oriented edges R : if topology allows, snap quads to an axis aligned grid. otherwise, snaps boundary to an axis aligned rectangle *** Shift-R : as above, but the internal UVs are also aligned *** J : move shell to the "Junk" tile *** Shift-J : randomize shell's UVs When mouse pointer is aimed at shell boundary points: S : toggle stack marker Double-S : straighten between two stack markers Shift-S : as above When mouse pointer is aimed at shell interior polys: S : copy UVs from light to dark mirror polys *** Shift-S : swap light and dark mirror polys When Brush Local Scale selected: 4 : scale polys up 5 : scale polys down 4+5 : reset local scaling When Brush Pin selected: 4 : push UVs out and pin 5 : pull UVs in and pin 6 : smooth UVs and pin 4+5 : unpin Pack tool hotkeys: [ or ] : pack shells in box, or if no box is picked, packs all shells * Note: No Rotation testing done. Use the "Pack All" button for that. { or } : toggle box fixed/free status \ : rotate box, shell or tile 90 degrees Ctrl-\ : rotate shell inside a box Del : delete box | : toggle orientation lock for shell, selected shells or box Pad 1/3/7/9 : toggle corner preference for shell, selected shells or box # : toggle tile lock for shell, selected shells or box Keys below are no longer supported: R : relax brush Shift-R : very relax brush X : totally relax brush Ed ViewE/2 : toggle/set 3D edit view Enter : detach or split shell D : drop shell into UV space *** Shift-D : reattach shell *** Shift-S : split shell, or tag symmetry plane R : mark revolved polys suited to rectangular flattening Shift-R : mark adjoined quads suited to grid flattening 3D View3 : toggle/set 3D texture view Enter : detach shells T : cycle through textures. Use Display Trace to load a custom map. -/= : rescale checkers when visible Shift-LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells Shift-MMB : move Trace texture over surface. Must have both a 3D view and a UV view open using split panes. S : toggle smooth shading for SUBD surfaces |