User Guide: Pattern
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; Scale : Edit these values to adjust the X and Y coordinates exported to both DXF and EPS files. | ; Scale : Edit these values to adjust the X and Y coordinates exported to both DXF and EPS files. | ||
- | ; Show Flattened Stats : If ticked, shows the real world dimensions of each flattened shell and the UV red square. | + | ; Show Flattened Stats : If ticked, shows the real world dimensions of each selected shell and the UV red square. |
; Save Morph Target OBJs : Use this button to save the current mesh into two OBJ files; the first will be the 3D geometry, and the second file is the flattened geometry at the same scale. These two meshes can be morphed between to animate the flattening process. | ; Save Morph Target OBJs : Use this button to save the current mesh into two OBJ files; the first will be the 3D geometry, and the second file is the flattened geometry at the same scale. These two meshes can be morphed between to animate the flattening process. | ||
; Subdivide : Used to split each polygon in the mesh into a number of smaller quads; this may be required on some meshes to get a more accurate flattened shape. | ; Subdivide : Used to split each polygon in the mesh into a number of smaller quads; this may be required on some meshes to get a more accurate flattened shape. |
Current revision
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Open up the Pattern panel if you want to save the current UV layout into a DXF or EPS file. These files could then be used to cut out a pattern on flat material for the manufacture of the original 3D shape.
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