User Guide: Layers
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- | {{:User Guide: Menu}} [[Image:UserGuide-Layers.png|right|]] Open up the '''Layers''' panel to organize shells into different layers (maximum of 5). Shells in the upper layers will appear over shells in the lower layers when they overlap. Layer assignments are saved into and restored from UVL files, but will be lost when the mesh is exported to an OBJ file. | + | {{:User Guide: Menu}} <div id="pro"><div id="prolay"></div> {{Pro3|prolay|User Guide: Reshape#pro12}} [[Image:UserGuide-Layers.png|right|]] Open up the '''Layers''' panel to organize shells into different layers (maximum of 5). Shells in the upper layers will appear over shells in the lower layers where they overlap. Layer assignments are saved into and restored from UVL files, but will be lost when the mesh is exported to an OBJ file. |
; New : Create a new layer at the bottom of the list. If any shells are picked, they will be moved into the new layer. | ; New : Create a new layer at the bottom of the list. If any shells are picked, they will be moved into the new layer. | ||
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; Move : Move all picked shells into active layer. | ; Move : Move all picked shells into active layer. | ||
- | Each layer has four widgets: | + | The top layer is special, and contains all the undropped shells. Every other layer has five widgets: |
- | ; Active : Click the gray button to make that the active (green) layer. Collapsing or killing the '''Layers''' panel will make all layers/shells active. | + | ; Active : Click the first toggle to make that the active (green) layer. Click an already active green toggle and all other layers are hidden. Collapsing or killing the '''Layers''' panel will make all layers/shells active. |
- | : Shells ''not'' in the active layer are tinted gray and behave as if they are locked. They can't be re-flattened, packed, cut, welded or edited in any other way; they can only be moved, rotated and scaled. | + | : Shells ''not'' in the active layer are tinted gray and behave as if they are locked. They can't be re-flattened, packed, cut, welded or edited in any other way. They can be moved, scaled and rotated with the Space-LMB/MMB/RMB actions, but stay put when the Move/Scale/Rotate tools are used. |
+ | |||
+ | ; Hide : Arm/disarm the second toggle box to show/hide all shells in that layer. | ||
; Name : Set the name of the layer. | ; Name : Set the name of the layer. | ||
- | ; Pick : Click the gray button to pick all shells in that layer. Click again to unpick the shells. This button also displays the number of shells in that layer. | + | ; Pick : Click the gray button to pick all shells in that layer. Click again to unpick the shells. This button also displays the number of shells in that layer. |
+ | |||
+ | : Ctrl-LMB click the gray button to toggle a row showing the number of UV coordinates (vertexes) and polygons in that layer. | ||
+ | |||
+ | ; Lock : The final toggle box is used to completely lock a layer. Shells on this layer will be drawn only in wireframe, and they can't be edited in any way, unless that layer is currently the active layer. | ||
- | ; Hide : Untick the toggle box to hide all shells in that layer. | + | </div> |
Current revision
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[Professional Version Only] Open up the Layers panel to organize shells into different layers (maximum of 5). Shells in the upper layers will appear over shells in the lower layers where they overlap. Layer assignments are saved into and restored from UVL files, but will be lost when the mesh is exported to an OBJ file.
The top layer is special, and contains all the undropped shells. Every other layer has five widgets:
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