Example: Pack Wrap
From UVLayout Docs
(Difference between revisions)
Revision as of 07:21, 10 November 2014 (edit) Headus (Talk | contribs) ← Previous diff |
Current revision (06:09, 6 December 2018) (edit) (undo) Headus (Talk | contribs) |
||
Line 8: | Line 8: | ||
</tr></table></center> | </tr></table></center> | ||
- | This "trick" only works for single tile packing, and the rest of your pipeline (e.g. 3d paintbox, renderer) will also need to support the repeating/wrapping of textures. | + | This "trick" only works if the rest of your pipeline (e.g. 3D paintbox, renderer) supports the repeating/wrapping of textures. |
Current revision
|
Here's one example of the use of the Pack wrapping option.
The image on the left is shows the results of standard packing into the 0 to 1 tile. The image on the right shows these same shells, packed with the wrapping turned on and one third less wasted space.
This "trick" only works if the rest of your pipeline (e.g. 3D paintbox, renderer) supports the repeating/wrapping of textures. |