User Guide: Hotkeys
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- | {{:User Guide: Menu}} {{TOC}} Below is the full list of hotkeys that can be used in UVLayout's graphics window. Its split into four different sections, the first being hotkeys common to all viewing modes, followed by the hotkeys specific to each of the '''Ed''', '''UV''' and '''3D''' viewing modes. | + | {{:User Guide: Menu}} [[Image:UserGuide-Hotkeys.png|right|]] Open up the '''Hotkeys''' panel to access some button alternatives for the main keyboard hotkeys. |
- | Here's some short-hands used in the lists below: | + | You can use these initially if you are unfamiliar with the keyboard hotkeys, or if you simply prefer to use the mouse for everything. Not every action is covered by these hotkey buttons though, so as you become more familiar with UVLayout, you will want to study the full list of keyboard hotkeys below. |
- | :<table cellspacing=5> | + | The top row of buttons are simple clicks to set the view to UV, Ed or 3D space, adjust the brush size, or Undo (shown as Z, but is really Ctrl-Z). |
- | <tr> <td> '''LMB''' <td> - Click the left mouse button. | + | |
- | <tr> <td> '''MMB''' <td> - Click the middle/wheel mouse button. | + | The remaining buttons are toggled on and off. When enabled, you can then use the right mouse button to apply the selected key at the mouse pointer location. If an action calls for the double-tap of a hotkey (e.g. select edge loop with Double-C) then double-click the right mouse button to do the same thing. |
- | <tr> <td> '''RMB''' <td> - Click the right mouse button. | + | |
- | <tr> <td> '''Shift''' <td> - Hold down the '''Shift''' key while typing the listed key. | + | Disable the button to turn off the mouse hotkey action, and then the right mouse button can again be used to zoom the view. To zoom the view while a hotkey button is enabled, use the mouse wheel, or click and drag the left and middle mouse buttons. |
- | <tr> <td> '''Space''' <td> - Hold down the '''Space''' key while typing the listed key. | + | |
- | <tr> <td> '''Double''' <td> - Double tap the listed key. | + | To manipulate shells or UV vertexes, you can either manually select the appropriate combination of '''Space''', '''Ctrl''' and '''Shift''' buttons, or use the buttons under the '''Hints''' section to set them up for you. |
+ | |||
+ | To temporarily disable the selected mouse hotkey actions, stow the '''Hotkeys''' panel. Open it back up and the previously selected mouse hotkey actions will be re-instated. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {{TOC}} Below is the full list of hotkeys that can be used in UVLayout's graphics window. Its split into four different sections, the first being hotkeys common to all viewing modes, followed by the hotkeys specific to each of the '''UV''', '''Ed''' and '''3D''' viewing modes. | ||
+ | |||
+ | First off, here's some short-hands used in the lists below: | ||
+ | |||
+ | <ul> | ||
+ | <table cellspacing=5"> | ||
+ | <tr> <td> '''LMB''' <td> - Click the left mouse button. </tr> | ||
+ | <tr> <td> '''MMB''' <td> - Click the middle/wheel mouse button. </tr> | ||
+ | <tr> <td> '''RMB''' <td> - Click the right mouse button. </tr> | ||
+ | <tr> <td valign=top> '''Ctrl''' <td> - Hold down the '''Ctrl''' key while typing the listed key. The '''Command''' key can also be used under Mac OS X.</tr> | ||
+ | <tr> <td> '''Shift''' <td> - Hold down the '''Shift''' key while typing the listed key. </tr> | ||
+ | <tr> <td> '''Space''' <td> - Hold down the '''Space''' key while typing the listed key. </tr> | ||
+ | <tr> <td> '''Double''' <td> - Double tap the listed key. </tr> | ||
+ | <tr> <td valign=top> '''***''' <td> - Indicates a hotkey that will switch to rectangle selection, to apply the action to multiple shells, if the mouse pointer isn't currently over a shell.</tr> | ||
</table> | </table> | ||
+ | </ul> | ||
+ | |||
+ | '''Note:''' The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work correctly. Because of this, a warning message will appear in the 3D window whenever you have Caps Lock on. | ||
== Common Keys == | == Common Keys == | ||
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RMB : zoom | RMB : zoom | ||
LMB+MMB : zoom | LMB+MMB : zoom | ||
+ | Wheel Roll : zoom | ||
+ | |||
+ | Ctrl-Z : undo | ||
+ | |||
+ | C : tag cut edges | ||
+ | : hold C and move mouse to extend selection | ||
+ | Shift-C : tag an entire edge loop | ||
+ | Double-C : as above, but stop at branches | ||
+ | |||
+ | W : tag weld edges | ||
+ | Shift-W : tag/untag an entire seam | ||
+ | Double-W : same as Shift-W | ||
+ | |||
+ | Backspace : untag cut/weld edges | ||
O : toggle ortho/perspective projection | O : toggle ortho/perspective projection | ||
- | Pad5,Home : focus view onto polys under mouse pointer | + | Pad5/Home/. : mouse pointer over geometry - focus view onto polys under pointer |
+ | : pointer over empty space - focus view onto picked shells | ||
+ | : no picked shells - focus view onto all visible geometry | ||
+ | Double-Home : reset view | ||
+ | |||
+ | End/, : mouse pointer over geometry - focus view onto UV shell under pointer | ||
+ | : pointer over empty space - focus view onto UV tile under pointer | ||
G : mark paint polys | G : mark paint polys | ||
- | Double-G : mark fill polys | + | Double-G : mark fill polys (Ctrl-G also) |
Shift-G : unmark paint | Shift-G : unmark paint | ||
- | Double-Shift-G : unmark fill | + | Double-Shift-G : unmark fill (Ctrl-Shift-G also) |
H : hide polys menu | H : hide polys menu | ||
+ | |||
+ | > : auto save to UVL file | ||
+ | |||
+ | / : Maximize/minimize pane | ||
</pre> | </pre> | ||
=== G Menu === | === G Menu === | ||
- | If you aim the mouse pointer at empty space, then type the G key, a menu of extra options appears towards the bottom of the graphics window. | + | Whenever you type the G key, a menu of extra options appears towards the bottom of the graphics window. |
<pre> | <pre> | ||
- | *left-mouse* mark-inside-box : Click'n'drag the LMB to stretch a box over polys you want to mark. | + | LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. |
- | *right-mouse* unmark-inside-box : Click'n'drag the RMB to stretch a box over polys you want to unmark. | + | RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. |
- | *h* hide-marked : Hide all marked polys. | + | F : Mark polys facing the camera within a 100 degree arc |
- | *p* pin-marked : Pin the vertexes of all marked polys. | + | Shift-F : Mark polys facing the camera within a 180 degree arc |
- | *P* unpin-marked : Unpin the vertexes of all marked polys. | + | H : Hide all marked polys. |
- | *s* swap : Unmark marked polys, and visa versa. | + | P : Pin the vertexes of all marked polys. |
- | *u* unmark-all : Unmark all marked polys. | + | Shift-P : Unpin the vertexes of all marked polys. |
- | *enter* abort : Make the G menu go away. | + | S : Unmark marked polys, and visa versa. |
+ | U : Unmark all marked polys. | ||
+ | -/= : Shrink and grow marked region. | ||
+ | Home : Focus view on marked polys. | ||
+ | Enter : Make the G menu go away. | ||
</pre> | </pre> | ||
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<pre> | <pre> | ||
- | *left-mouse* hide-inside-box : Click'n'drag the LMB to stretch a box over polys you want to hide. | + | LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. |
- | *right-mouse* hide-outside-box : Click'n'drag the RMB to stretch a box; all polys outside this will be hidden. | + | RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. |
- | *s* swap : Hide all visible polys, and unhide all hidden polys. | + | 1 : Hide all flattened polys. |
- | *u* undo : Make all polys visible. | + | G : Hide all marked polys. |
- | *enter* abort : Make the H menu go away. | + | H : Hide other shells. |
+ | P : Hide all unpicked shells. | ||
+ | S : Hide all visible polys, and unhide all hidden polys. | ||
+ | U : Make all polys visible. | ||
+ | Enter : Make the H menu go away. | ||
</pre> | </pre> | ||
== UV View == | == UV View == | ||
<pre> | <pre> | ||
+ | |||
U/1 : toggle/set UV edit view | U/1 : toggle/set UV edit view | ||
- | Pad5,Home : focus on shell | + | Enter : attach/detach/split shells |
+ | Shift-D : undrop shell back to Ed space *** | ||
+ | D : then use LMB to set the drop location, use RMB to unset | ||
- | L : toggle shell lock | + | F : hold down to flatten/optimize shell *** |
+ | Space-F : start continuous optimize | ||
+ | Space : stop continuous optimize | ||
+ | Shift-F : bloat then optimize *** | ||
+ | Shift-B : scale up then optimize | ||
- | F : flatten shell | + | B : hold down for optimize brush |
- | Space-F : start continuous flatten | + | -/= : change brush size |
- | Space : stop continuous flatten | + | |
- | Shift-F : bloat then reflatten | + | |
- | + | ||
- | B : flatten brush | + | |
- | R : relax brush | + | |
- | Shift-R : very relax brush | + | |
- | X : totally relax brush | + | |
- | O : old flatten brush | + | |
- | + | ||
- | P : toggle pin | + | |
- | Double-P : pin between | + | |
- | Shift-P : pin box menu | + | |
- | Shift-D : move shell back to 3D space | + | |
- | C/W : cut/weld seam | + | M : if weld edges tagged, magnet snaps a shell to its adjacent shell |
- | Shift-W : toggle weld edges | + | : if no edges tagged, will snap based on the edge under the pointer |
- | Backspace : unselect weld edges | + | Shift-M : same as M, but moves the adjacent shell instead |
- | M/Shift-M : magnet snap weld edges | + | : You can swap the action of M and Shift-M in the Edit tool |
- | Enter : attach/detach shells | + | Shift-M : if no shell under pointer, moves all picked shells to the pointer location |
+ | |||
+ | L : toggle shell lock *** | ||
T : tag webbing edges | T : tag webbing edges | ||
Shift-T : toggle webbing edges | Shift-T : toggle webbing edges | ||
+ | Double-T : same as Shift-T | ||
Backspace : unselect webbing edges | Backspace : unselect webbing edges | ||
- | S : toggle stack marker/anchor | + | P : toggle pin |
- | Double-S : straighten between stack markers | + | Double-P : pin between two already pinned boundary points |
- | Shift-S : as above | + | Shift-P : as above if pointer over a boundary point, |
+ | : pins all boundary points if pointer over shell, | ||
+ | : otherwise shows pin box menu | ||
+ | Ctrl-P : unpin all points in shell | ||
- | L/R Arrow : flip shell in U | + | L/R Arrow : flip shell in U. Flipped shells are drawn with red wires. |
U/D Arrow : flip shell in V | U/D Arrow : flip shell in V | ||
+ | Shift-Arrow : flip all shells with same flip state as shell under pointer | ||
+ | Ctrl-Shift-Arr : select all shells with same flip state as shell under pointer | ||
+ | |||
+ | LMB : click to pick/unpick single shell | ||
+ | : click'n'drag to pick multiple shells | ||
+ | : click in empty space to unpick all shells | ||
+ | : see About UVLayout -> Preferences -> Edit Settings -> LMB Pick for more info | ||
+ | |||
+ | Backquote : (above Tab) Toggles tile selection mode | ||
+ | |||
+ | Space-LMB : rotate picked shells or marked polys | ||
+ | Space-MMB : move picked shells or marked polys | ||
+ | Space-RMB : scale picked shells or marked polys | ||
+ | Space-LMB+MMB : as above | ||
+ | Tab : hold down for finer control | ||
+ | Alt : hold down to xform a single shell when multiple shells picked | ||
Ctrl-MMB : move single point | Ctrl-MMB : move single point | ||
Ctrl-Shift-MMB : move connected points | Ctrl-Shift-MMB : move connected points | ||
Shift-MMB : move points in circle | Shift-MMB : move points in circle | ||
- | -/= : change circle size | ||
- | _/+ : change UV box size | ||
- | Space-LMB : rotate shell | + | _/+ : change UV box size (i.e. Shift -/=) |
- | Space-MMB : move shell | + | : if a single point is pinned, the resize is centered about that point |
- | Space-RMB : scale shell | + | L/R Arrow : aim pointer at empty space to move UV box in U direction |
- | Space-LMB+MMB : scale shell | + | U/D Arrow : aim pointer at empty space to move UV box in V direction |
Tab : hold down for finer control | Tab : hold down for finer control | ||
+ | |||
+ | A : toggle horizontal/vertical snap anchor | ||
+ | Shift-A : turn off all anchors in shell | ||
+ | |||
+ | Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal | ||
+ | Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical | ||
+ | |||
+ | I : tag straight edge - axis aligned | ||
+ | Shift-I : tag an entire edge loop | ||
+ | Backspace : untag edge | ||
+ | Ctrl-I : on tagged edge - remove all 'I' tagged edges from shell | ||
+ | on untagged edge - 'I' tag all similarly oriented edges | ||
+ | |||
+ | K : tag straight edge - unaligned | ||
+ | K : toggle kink point | ||
+ | Shift-K : tag an entire edge loop | ||
+ | Backspace : untag edge | ||
+ | Ctrl-K : on tagged edge - remove all 'K' tagged edges and points from shell | ||
+ | on untagged edge - 'K' tag all similarly oriented edges | ||
+ | |||
+ | R : if topology allows, snap quads to an axis aligned grid. | ||
+ | otherwise, snaps boundary to an axis aligned rectangle *** | ||
+ | Shift-R : as above, but the internal UVs are also aligned *** | ||
+ | |||
+ | J : move shell to the "Junk" tile *** | ||
+ | Shift-J : randomize shell's UVs | ||
+ | |||
+ | When mouse pointer is aimed at shell boundary points: | ||
+ | |||
+ | S : toggle stack marker | ||
+ | Double-S : straighten between two stack markers | ||
+ | Shift-S : as above | ||
+ | |||
+ | When mouse pointer is aimed at shell interior polys: | ||
+ | |||
+ | S : copy UVs from light to dark mirror polys *** | ||
+ | Shift-S : swap light and dark mirror polys | ||
+ | |||
+ | When Brush Local Scale selected: | ||
+ | |||
+ | 4 : scale polys up | ||
+ | 5 : scale polys down | ||
+ | 4+5 : reset local scaling | ||
+ | |||
+ | When Brush Pin selected: | ||
+ | |||
+ | 4 : push UVs out and pin | ||
+ | 5 : pull UVs in and pin | ||
+ | 6 : smooth UVs and pin | ||
+ | 4+5 : unpin | ||
+ | |||
+ | Pack tool hotkeys: | ||
+ | |||
+ | [ or ] : pack shells in box, or if no box is picked, packs all shells | ||
+ | * Note: No Rotation testing done. Use the "Pack All" button for that. | ||
+ | { or } : toggle box fixed/free status | ||
+ | \ : rotate box, shell or tile 90 degrees | ||
+ | Ctrl-\ : rotate shell inside a box | ||
+ | Del : delete box | ||
+ | | : toggle orientation lock for shell, selected shells or box | ||
+ | Pad 1/3/7/9 : toggle corner preference for shell, selected shells or box | ||
+ | # : toggle tile lock for shell, selected shells or box | ||
+ | |||
+ | Keys below are no longer supported: | ||
+ | |||
+ | R : relax brush | ||
+ | Shift-R : very relax brush | ||
+ | X : totally relax brush | ||
+ | |||
</pre> | </pre> | ||
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E/2 : toggle/set 3D edit view | E/2 : toggle/set 3D edit view | ||
- | O : toggle ortho projection | + | Enter : detach or split shell |
- | H : hide faces menu | + | D : drop shell into UV space *** |
- | Pad5,Home : focus on faces | + | Shift-D : reattach shell *** |
- | C/W : cut/weld seam | + | Shift-S : split shell, or tag symmetry plane |
- | Shift-C/W : cut/weld extended | + | |
- | Backspace : unselect cut edges | + | R : mark revolved polys suited to rectangular flattening |
- | Enter : detach shell | + | Shift-R : mark adjoined quads suited to grid flattening |
- | D : drop shell into UV space | + | |
- | Shift-D : reattach shell | + | |
- | Shift-S : split seams | + | |
</pre> | </pre> | ||
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3 : toggle/set 3D texture view | 3 : toggle/set 3D texture view | ||
- | O : toggle ortho projection | + | Enter : detach shells |
- | H : hide faces menu | + | |
- | Pad5,Home : focus on faces | + | T : cycle through textures. Use Display Trace to load a custom map. |
+ | -/= : rescale checkers when visible | ||
+ | |||
+ | Shift-LMB : click to pick/unpick single shell | ||
+ | : click'n'drag to pick multiple shells | ||
+ | : click in empty space to unpick all shells | ||
- | C/W : cut/weld seam | + | Shift-MMB : move Trace texture over surface. Must have both |
- | Shift-W : toggle weld edges | + | a 3D view and a UV view open using split panes. |
- | Backspace : unselect weld edges | + | |
- | T : cycle through textures | + | S : toggle smooth shading for SUBD surfaces |
- | -/= : scale texture | + | |
</pre> | </pre> |
Current revision
|
Open up the Hotkeys panel to access some button alternatives for the main keyboard hotkeys.
You can use these initially if you are unfamiliar with the keyboard hotkeys, or if you simply prefer to use the mouse for everything. Not every action is covered by these hotkey buttons though, so as you become more familiar with UVLayout, you will want to study the full list of keyboard hotkeys below. The top row of buttons are simple clicks to set the view to UV, Ed or 3D space, adjust the brush size, or Undo (shown as Z, but is really Ctrl-Z). The remaining buttons are toggled on and off. When enabled, you can then use the right mouse button to apply the selected key at the mouse pointer location. If an action calls for the double-tap of a hotkey (e.g. select edge loop with Double-C) then double-click the right mouse button to do the same thing. Disable the button to turn off the mouse hotkey action, and then the right mouse button can again be used to zoom the view. To zoom the view while a hotkey button is enabled, use the mouse wheel, or click and drag the left and middle mouse buttons. To manipulate shells or UV vertexes, you can either manually select the appropriate combination of Space, Ctrl and Shift buttons, or use the buttons under the Hints section to set them up for you. To temporarily disable the selected mouse hotkey actions, stow the Hotkeys panel. Open it back up and the previously selected mouse hotkey actions will be re-instated.
First off, here's some short-hands used in the lists below:
Note: The hotkeys are case-sensitive. This means that if you accidentally turn Caps Lock on, then most functions will not work correctly. Because of this, a warning message will appear in the 3D window whenever you have Caps Lock on. Common KeysLMB : rotate view Arrow Keys : rotate by 30 degrees MMB : pan RMB : zoom LMB+MMB : zoom Wheel Roll : zoom Ctrl-Z : undo C : tag cut edges : hold C and move mouse to extend selection Shift-C : tag an entire edge loop Double-C : as above, but stop at branches W : tag weld edges Shift-W : tag/untag an entire seam Double-W : same as Shift-W Backspace : untag cut/weld edges O : toggle ortho/perspective projection Pad5/Home/. : mouse pointer over geometry - focus view onto polys under pointer : pointer over empty space - focus view onto picked shells : no picked shells - focus view onto all visible geometry Double-Home : reset view End/, : mouse pointer over geometry - focus view onto UV shell under pointer : pointer over empty space - focus view onto UV tile under pointer G : mark paint polys Double-G : mark fill polys (Ctrl-G also) Shift-G : unmark paint Double-Shift-G : unmark fill (Ctrl-Shift-G also) H : hide polys menu > : auto save to UVL file / : Maximize/minimize pane G MenuWhenever you type the G key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to mark. RMB : Click'n'drag the RMB to stretch a box over polys you want to unmark. F : Mark polys facing the camera within a 100 degree arc Shift-F : Mark polys facing the camera within a 180 degree arc H : Hide all marked polys. P : Pin the vertexes of all marked polys. Shift-P : Unpin the vertexes of all marked polys. S : Unmark marked polys, and visa versa. U : Unmark all marked polys. -/= : Shrink and grow marked region. Home : Focus view on marked polys. Enter : Make the G menu go away. H MenuWhenever you type the H key, a menu of extra options appears towards the bottom of the graphics window. LMB : Click'n'drag the LMB to stretch a box over polys you want to hide. RMB : Click'n'drag the RMB to stretch a box; all polys outside are hidden. 1 : Hide all flattened polys. G : Hide all marked polys. H : Hide other shells. P : Hide all unpicked shells. S : Hide all visible polys, and unhide all hidden polys. U : Make all polys visible. Enter : Make the H menu go away. UV ViewU/1 : toggle/set UV edit view Enter : attach/detach/split shells Shift-D : undrop shell back to Ed space *** D : then use LMB to set the drop location, use RMB to unset F : hold down to flatten/optimize shell *** Space-F : start continuous optimize Space : stop continuous optimize Shift-F : bloat then optimize *** Shift-B : scale up then optimize B : hold down for optimize brush -/= : change brush size M : if weld edges tagged, magnet snaps a shell to its adjacent shell : if no edges tagged, will snap based on the edge under the pointer Shift-M : same as M, but moves the adjacent shell instead : You can swap the action of M and Shift-M in the Edit tool Shift-M : if no shell under pointer, moves all picked shells to the pointer location L : toggle shell lock *** T : tag webbing edges Shift-T : toggle webbing edges Double-T : same as Shift-T Backspace : unselect webbing edges P : toggle pin Double-P : pin between two already pinned boundary points Shift-P : as above if pointer over a boundary point, : pins all boundary points if pointer over shell, : otherwise shows pin box menu Ctrl-P : unpin all points in shell L/R Arrow : flip shell in U. Flipped shells are drawn with red wires. U/D Arrow : flip shell in V Shift-Arrow : flip all shells with same flip state as shell under pointer Ctrl-Shift-Arr : select all shells with same flip state as shell under pointer LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells : see About UVLayout -> Preferences -> Edit Settings -> LMB Pick for more info Backquote : (above Tab) Toggles tile selection mode Space-LMB : rotate picked shells or marked polys Space-MMB : move picked shells or marked polys Space-RMB : scale picked shells or marked polys Space-LMB+MMB : as above Tab : hold down for finer control Alt : hold down to xform a single shell when multiple shells picked Ctrl-MMB : move single point Ctrl-Shift-MMB : move connected points Shift-MMB : move points in circle _/+ : change UV box size (i.e. Shift -/=) : if a single point is pinned, the resize is centered about that point L/R Arrow : aim pointer at empty space to move UV box in U direction U/D Arrow : aim pointer at empty space to move UV box in V direction Tab : hold down for finer control A : toggle horizontal/vertical snap anchor Shift-A : turn off all anchors in shell Ctrl-L/R Arrow : aim pointer at edge to rotate shell so edge is horizontal Ctrl-U/D Arrow : aim pointer at edge to rotate shell so edge is vertical I : tag straight edge - axis aligned Shift-I : tag an entire edge loop Backspace : untag edge Ctrl-I : on tagged edge - remove all 'I' tagged edges from shell on untagged edge - 'I' tag all similarly oriented edges K : tag straight edge - unaligned K : toggle kink point Shift-K : tag an entire edge loop Backspace : untag edge Ctrl-K : on tagged edge - remove all 'K' tagged edges and points from shell on untagged edge - 'K' tag all similarly oriented edges R : if topology allows, snap quads to an axis aligned grid. otherwise, snaps boundary to an axis aligned rectangle *** Shift-R : as above, but the internal UVs are also aligned *** J : move shell to the "Junk" tile *** Shift-J : randomize shell's UVs When mouse pointer is aimed at shell boundary points: S : toggle stack marker Double-S : straighten between two stack markers Shift-S : as above When mouse pointer is aimed at shell interior polys: S : copy UVs from light to dark mirror polys *** Shift-S : swap light and dark mirror polys When Brush Local Scale selected: 4 : scale polys up 5 : scale polys down 4+5 : reset local scaling When Brush Pin selected: 4 : push UVs out and pin 5 : pull UVs in and pin 6 : smooth UVs and pin 4+5 : unpin Pack tool hotkeys: [ or ] : pack shells in box, or if no box is picked, packs all shells * Note: No Rotation testing done. Use the "Pack All" button for that. { or } : toggle box fixed/free status \ : rotate box, shell or tile 90 degrees Ctrl-\ : rotate shell inside a box Del : delete box | : toggle orientation lock for shell, selected shells or box Pad 1/3/7/9 : toggle corner preference for shell, selected shells or box # : toggle tile lock for shell, selected shells or box Keys below are no longer supported: R : relax brush Shift-R : very relax brush X : totally relax brush Ed ViewE/2 : toggle/set 3D edit view Enter : detach or split shell D : drop shell into UV space *** Shift-D : reattach shell *** Shift-S : split shell, or tag symmetry plane R : mark revolved polys suited to rectangular flattening Shift-R : mark adjoined quads suited to grid flattening 3D View3 : toggle/set 3D texture view Enter : detach shells T : cycle through textures. Use Display Trace to load a custom map. -/= : rescale checkers when visible Shift-LMB : click to pick/unpick single shell : click'n'drag to pick multiple shells : click in empty space to unpick all shells Shift-MMB : move Trace texture over surface. Must have both a 3D view and a UV view open using split panes. S : toggle smooth shading for SUBD surfaces |