User Guide: UVLayout as a Plugin
From UVLayout Docs
(Difference between revisions)
Revision as of 09:33, 10 April 2012 (edit) Headus (Talk | contribs) ← Previous diff |
Revision as of 08:05, 11 April 2012 (edit) (undo) Headus (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
- | {{:User Guide: Menu}} UVLayout can be run as a plugin to any application that knows how to talk to it. Its still the same GUI and hotkeys as the stand-alone UVLayout, but file IO is handled through special interface plugins, saving the user from having to load and save OBJ files by hand just to move meshes in and out of UVLayout. | + | {{:User Guide: Menu}} [[Image:UserGuide-Plugin.png|right|]] UVLayout can be run as a plugin to any application that knows how to talk to it. Its still the same GUI and hotkeys as the stand-alone UVLayout, but file IO is handled through special interface plugins, saving the user from having to load and save OBJ files by hand just to move meshes in and out of UVLayout. |
For further information, see the UVLayout [http://www.headus.com/phpbb/viewforum.php?f=13 Plugins] forum. | For further information, see the UVLayout [http://www.headus.com/phpbb/viewforum.php?f=13 Plugins] forum. |
Revision as of 08:05, 11 April 2012
|
UVLayout can be run as a plugin to any application that knows how to talk to it. Its still the same GUI and hotkeys as the stand-alone UVLayout, but file IO is handled through special interface plugins, saving the user from having to load and save OBJ files by hand just to move meshes in and out of UVLayout.
For further information, see the UVLayout Plugins forum. Maya Plugin[more words here] |