User Guide: Quick Start
From UVLayout Docs
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# Drag'n'drop an OBJ file onto the "headus UVLayout" desktop icon, choose your options, then click on '''Load'''. | # Drag'n'drop an OBJ file onto the "headus UVLayout" desktop icon, choose your options, then click on '''Load'''. | ||
# Use the '''C''' and '''W''' keys to draw out the boundary of a UV shell. | # Use the '''C''' and '''W''' keys to draw out the boundary of a UV shell. | ||
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# Use Space-MMB to move the various UV shells apart so they don't overlap. | # Use Space-MMB to move the various UV shells apart so they don't overlap. | ||
# Switch to 3D mode and use the '''T''' key to cycle between the different textures to see how the UVs are working on the original 3D mesh. | # Switch to 3D mode and use the '''T''' key to cycle between the different textures to see how the UVs are working on the original 3D mesh. | ||
- | # Save the mesh out. You can then load it into other applications for further processing in needed. | + | # Save the mesh out as an OBJ file. You can then load it into other applications for further processing as needed. |
# If you then edit the UVs further in another application, you may want to import the mesh back into the UVLayout tool for some final flattening. Simply Load with Edit selected, switch to UV mode, and hold down the '''F''' over the modified UV shells, or use '''Optimize: Run For''' to re-flatten everything. | # If you then edit the UVs further in another application, you may want to import the mesh back into the UVLayout tool for some final flattening. Simply Load with Edit selected, switch to UV mode, and hold down the '''F''' over the modified UV shells, or use '''Optimize: Run For''' to re-flatten everything. |
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