User Guide: Segment
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; Opt : Dropped shells are briefly optimized. Further flattening may be required, via the '''Optimize''' tool, for more complex shapes. | ; Opt : Dropped shells are briefly optimized. Further flattening may be required, via the '''Optimize''' tool, for more complex shapes. | ||
- | ; Threshold : This angle determines at which point adjoining polys are split apart. Increasing this angle will result in less fragmentation (i.e. fewer shells), but there will be more distortion in the resulting UVs and extra cuts or darts may need to be added. Reducing this angle will increase the fragmentation, and so more time will need to be spent welding them back together. | + | ; Threshold : This angle determines at which point adjoining polys are split apart. Increasing this angle will result in less fragmentation (i.e. fewer shells), but there will be more distortion in the resulting UVs and extra cuts or darts may need to be added. Reducing this angle will increase the fragmentation, and so more time will need to be spent welding shells back together. |
; Fast Weld : Under construction ... | ; Fast Weld : Under construction ... |
Revision as of 11:05, 29 April 2009
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The Segment tool is used to speed up the flattening of "hard" surface geometry, that is, non-organic shapes like buildings, furniture and other props.
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