User Guide: Segment
From UVLayout Docs
(Difference between revisions)
Revision as of 11:03, 29 April 2009 (edit) Headus (Talk | contribs) ← Previous diff |
Revision as of 11:04, 29 April 2009 (edit) (undo) Headus (Talk | contribs) Next diff → |
||
Line 5: | Line 5: | ||
; Box : Dropped shells are boxed. This makes it easier to move them around as a group. | ; Box : Dropped shells are boxed. This makes it easier to move them around as a group. | ||
- | ; Weld : Shells that form parts of revolved shapes (e.g. pipes, wheels, bolts, balls) are welded back together. For example, all cylinders should end up as 3 shells only; the top and bottom caps as one shell each, and all side wall quads as another shell. | + | ; Weld : Shells that form parts of revolved shapes (e.g. pipes, wheels, bolts, balls) are welded back together. For example, cylinders should end up as 3 shells only; the top and bottom caps as one shell each, and all side wall quads as another shell. |
; Opt : Dropped shells are briefly optimized. Further flattening may be required, via the '''Optimize''' tool, for more complex shapes. | ; Opt : Dropped shells are briefly optimized. Further flattening may be required, via the '''Optimize''' tool, for more complex shapes. |
Revision as of 11:04, 29 April 2009
|
The Segment tool is used to speed up the flattening of "hard" surface geometry, that is, non-organic shapes like buildings, furniture and other props.
|