Handbuch: Laden/Speichern/Update
From UVLayout Docs
| Revision as of 06:10, 8 November 2007 (edit) Headus (Talk | contribs) (New page: __NOTOC__ {{:German User Guide: Menu}} Image:UserGuide-Load.png This section of the main UVLayout window contains all the buttons used to load and save files. == Load == The m...) ← Previous diff |
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| - | __NOTOC__ {{:German User Guide: Menu}} [[Image:UserGuide-Load.png|right|]] This section of the main UVLayout window contains all the buttons used to load and save files. | + | __NOTOC__ {{:German User Guide: Menu}} [[Image:UserGuide-Load.png|right|]] Dieser Abschnitt des UVLayout-Hauptmenüs enthält alle Schaltflächen zum Laden und Speichern von Dateien. |
| == Load == | == Load == | ||
| - | The main way to load files into UVLayout is to drag'n'drop them onto the '''headus UVLayout''' desktop icon. Files in UVLayout's own UVL format can also be double clicked to open them up. And finally, if UVLayout is already running, you can use the '''Load''' button to load a new file. | + | In erster Linie lädt man Dateien in UVLayout, indem man sie auf das '''headus UVLayout''' Desktop-Icon zieht. Dateien in UVLayouts eigenem UVL-Format kann man auch mit Doppelklick öffnen. Und schließlich, wenn UVLayout bereits geöffnet ist, kann mit der Load-Schaltfläche eine neue Datei geladen werden. |
| - | When loading OBJ or PLY files, there's a few options to choose between: | + | Beim Laden von OBJ- oder PLY-Dateien kann man unter mehreren Optionen wählen: |
| [[Image:UserGuide-LoadOptions.jpg|right|]] | [[Image:UserGuide-LoadOptions.jpg|right|]] | ||
| - | ; '''SUBD / Poly''' : If the mesh being loaded is the control cage for a subdivision surface, then make sure that SUBD is selected. The subdivided surface will then be used in the flattening calculations, rather than the control cage itself, producing more accurate results. If the mesh isn't a subdivision surface, then select Poly. | + | ; '''SUBD / Poly''' : Wenn das zu ladende Objekt ein Kontrollgitter für eine Subdivision Surface ist ###, vergewissern Sie sich, dass SUBD augewählt ist. Dann wird die Subdivided Surface für die Berechnung der Abwicklung verwendet und nicht das Kontrollgitter selbst, was genauere Ergebnisse liefert. Wenn das Objekt keine Subdivision Surface ist, wählen Sie Poly. |
| - | ; '''Edit / New''' : If your mesh already has UVs and you want to reflatten them to reduce distortion, select Edit. Otherwise, select New to delete any existing UVs and start with a clean slate. | + | ; '''Edit / New''' : Wenn Ihr Objekt bereits UV-Daten hat und Sie diese Daten weiter abwickeln# möchten, um die Verzerrung zu verringern, dann wählen Sie Edit. Anderenfalls wählen Sie New, um eventuell bestehende UV-Daten zu löschen und mit dem Mapping neu zu beginnen. |
| ; '''Weld UVs''' : If the loaded mesh has seams (green edges) between adjacent polys, reload with this option ticked. It'll weld all co-incident UVs together, but could break the OBJ Update tool and point correspondences between morph targets. | ; '''Weld UVs''' : If the loaded mesh has seams (green edges) between adjacent polys, reload with this option ticked. It'll weld all co-incident UVs together, but could break the OBJ Update tool and point correspondences between morph targets. | ||
Revision as of 13:51, 8 November 2007
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Dieser Abschnitt des UVLayout-Hauptmenüs enthält alle Schaltflächen zum Laden und Speichern von Dateien.
LoadIn erster Linie lädt man Dateien in UVLayout, indem man sie auf das headus UVLayout Desktop-Icon zieht. Dateien in UVLayouts eigenem UVL-Format kann man auch mit Doppelklick öffnen. Und schließlich, wenn UVLayout bereits geöffnet ist, kann mit der Load-Schaltfläche eine neue Datei geladen werden. Beim Laden von OBJ- oder PLY-Dateien kann man unter mehreren Optionen wählen:
SaveWhen saving your work, you have a choice between three file formats; UVL, PLY or OBJ:
UpdateThe Update button pops up a file selection window where you can select a previously loaded OBJ file that you want to update with the current UVs. The original file isn't overwritten though; a new file called whatever-uvlayout.obj is created, which is a copy of the original file with all the material/grouping information preserved and only the UVs changed. Tmp/E ButtonsThe Tmp 1 to 5 buttons can be used to quickly save the current scene into temporary files, named tmp1.uvl to tmp5.uvl, that can be loaded later on if something goes wrong.The buttons are color coded:
The E button also saves the current scene, but into files named edit01.uvl, edit02.uvl etc, always creating the next unused filename in the sequence. |

