User Guide: UVLayout as a Plugin
From UVLayout Docs
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{{:User Guide: Menu}} UVLayout can be run as a plugin to any application that knows how to talk to it. Its still the same GUI and hotkeys as the stand-alone UVLayout, but file IO is handled through special interface plugins, saving the user from having to load and save files by hand just to move meshes in and out of UVLayout. | {{:User Guide: Menu}} UVLayout can be run as a plugin to any application that knows how to talk to it. Its still the same GUI and hotkeys as the stand-alone UVLayout, but file IO is handled through special interface plugins, saving the user from having to load and save files by hand just to move meshes in and out of UVLayout. | ||
- | Currently plugins are available for '''Maya''' and '''Softimage XSI'''. | + | Currently plugins are available for '''Maya''', '''Softimage XSI''' and '''3DS Max'''. |
For further information, see the UVLayout [http://www.headus.com/phpbb/viewforum.php?f=13 Plugins] forum. | For further information, see the UVLayout [http://www.headus.com/phpbb/viewforum.php?f=13 Plugins] forum. |
Revision as of 09:01, 2 August 2007
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UVLayout can be run as a plugin to any application that knows how to talk to it. Its still the same GUI and hotkeys as the stand-alone UVLayout, but file IO is handled through special interface plugins, saving the user from having to load and save files by hand just to move meshes in and out of UVLayout.
Currently plugins are available for Maya, Softimage XSI and 3DS Max. For further information, see the UVLayout Plugins forum. |