User Guide: Optimize
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- | ; Calc Subdivision Targets : When a mesh is loaded as a SUBD surface, UVLayout moves the cage control points down onto the subdivision surface, and its this "knots surface" that you see and edit; under most circumstance this is enough to produce distortion free UVs for the SUBD surface. There are certain shapes however where this approach doesn't work so well, and so '''Calc Subdivision Targets''' can then be used to compute a more accurate approximation of the subdivision surface; it can take a few minutes, so is not applied by default when SUBD surfaces are loaded. Pick the shells you want to apply this too, click the '''Calc Subdivision Targets''' button wait for it to finish processing, then re-optimize. If no shells are picked, all unlocked shells are processed. {{New:end|v1.20.4|User Guide: Hotkeys#v1204}} </div> | + | ; Calc Subdivision Targets : When a mesh is loaded as a SUBD surface, UVLayout moves the cage control points down onto the subdivision surface, and its this "knots surface" that you see and edit; under most circumstance this is enough to produce distortion free UVs for SUBD surfaces. There are certain shapes however where this approach doesn't work so well, and so '''Calc Subdivision Targets''' can then be used to compute a more accurate approximation of the subdivision surface; it can take a few minutes, so is not applied by default when SUBD surfaces are loaded. Pick the shells you want to apply this too, click the '''Calc Subdivision Targets''' button and wait for it to finish processing, then re-optimize. If no shells are picked, all unlocked shells are processed. {{New:end|v1.20.4|User Guide: Hotkeys#v1204}} </div> |
Revision as of 07:42, 27 July 2007
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Open up the Optimize panel to find tools for finalizing the flattening of only partially flattened shells.
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