User Guide: Move/Scale/Rotate
From UVLayout Docs
Revision as of 10:00, 13 June 2007 (edit) Headus (Talk | contribs) ← Previous diff |
Revision as of 10:01, 13 June 2007 (edit) (undo) Headus (Talk | contribs) Next diff → |
||
Line 8: | Line 8: | ||
<div id="newbg"> {{New:bgn|v1193}} | <div id="newbg"> {{New:bgn|v1193}} | ||
- | ; Green Balance : This button will globally scale the UVs so that unlocked visible shells are closer to green. This is different from the '''Rescale''' buttons above, which changes the size of the individual shells to get closer to green. '''Green Balance''' is used when you want different parts of the mesh to have different texture resolution, for example, making the head twice the area of the rest of the body to get more detail in the face. {{New:end|v1.19.3|User Guide: About UVLayout}} </div> | + | ; Green Balance : This button will globally scale the UVs so that unlocked visible shells are closer to green. This is different from the '''Rescale''' buttons above, which changes the size of the individual shells to get closer to green. '''Green Balance''' is used when you want to edit different parts of the mesh so they have varying texture resolutions, for example, making the head twice the area of the rest of the body to get more detail in the face. {{New:end|v1.19.3|User Guide: About UVLayout}} </div> |
Revision as of 10:01, 13 June 2007
|
Open up the Move / Scale / Rotate panel if you want to apply a global numeric translate, scale or rotate to one or more shells.
Set the values you want to apply, then click on Move, Scale or Rotate to transform all unlocked flattened shells. If Local is ticked, the scales and rotates will pivot around the center of each individual shell, otherwise the origin (i.e. u=0, v=0) is used. Use the Invert button to invert all values so you can quickly transform shells back to where they were, and the Reset button resets the field values back to their defaults. The three green buttons to the bottom left represent the left, middle and right mouse buttons. By default these are all on, indicating that you can rotate (left), translate (middle) and scale (right) shells by holding down the Space key. Click on any one of the green buttons to turn that function off. For example, if you don't want to accidentally scale any shells, click the third button so it turns gray.
|