User Guide: About UVLayout
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{{:User Guide: Menu}} [[Image:UserGuide-TopRow.png|right|]] [[Image:UserGuide-About.jpg|right|]] UVLayout uses a dynamics based algorithm to flatten 3D geometry, along seams cut by the user, creating low distortion UVs for Poly or SUBD surfaces. It also supports the importing of geometry with existing UVs so they can be reflattened into these low distortion layouts. Originally developed as part of CySlice, UVLayout can now be run stand-alone, usable by anyone wanting to create UVs. | {{:User Guide: Menu}} [[Image:UserGuide-TopRow.png|right|]] [[Image:UserGuide-About.jpg|right|]] UVLayout uses a dynamics based algorithm to flatten 3D geometry, along seams cut by the user, creating low distortion UVs for Poly or SUBD surfaces. It also supports the importing of geometry with existing UVs so they can be reflattened into these low distortion layouts. Originally developed as part of CySlice, UVLayout can now be run stand-alone, usable by anyone wanting to create UVs. | ||
- | Over the following pages the UVLayout GUI will be described, working from the top to the bottom of the main window. If you want to jump right into using UVLayout, you should at least read [User Guide: Quick Start]. | + | Over the following pages the UVLayout GUI will be described, working from the top to the bottom of the main window. If you want to jump right into using UVLayout, you should at least read [[User Guide: Quick Start|Quick Start]]. |
; Check For Updates : blah blah | ; Check For Updates : blah blah |
Revision as of 11:38, 15 November 2006
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UVLayout uses a dynamics based algorithm to flatten 3D geometry, along seams cut by the user, creating low distortion UVs for Poly or SUBD surfaces. It also supports the importing of geometry with existing UVs so they can be reflattened into these low distortion layouts. Originally developed as part of CySlice, UVLayout can now be run stand-alone, usable by anyone wanting to create UVs.
Over the following pages the UVLayout GUI will be described, working from the top to the bottom of the main window. If you want to jump right into using UVLayout, you should at least read Quick Start.
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