User Guide: About UVLayout
From UVLayout Docs
(Difference between revisions)
Revision as of 04:44, 14 November 2006 (edit) Headus (Talk | contribs) ← Previous diff |
Revision as of 04:50, 14 November 2006 (edit) (undo) Headus (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
- | blah blah blah | ||
[[Image:UserGuide-About.jpg|frame|right|]] | [[Image:UserGuide-About.jpg|frame|right|]] | ||
+ | UVLayout uses a dynamics based algorithm to flatten 3D geometry, along seams cut by the user, creating low distortion UVs for Poly or SUBD surfaces. It also supports the importing of geometry with existing UVs so they can be reflattened into these low distortion layouts. Originally developed as part of CySlice, UVLayout can now be run stand-alone, usable by anyone wanting to create UVs. |
Revision as of 04:50, 14 November 2006
UVLayout uses a dynamics based algorithm to flatten 3D geometry, along seams cut by the user, creating low distortion UVs for Poly or SUBD surfaces. It also supports the importing of geometry with existing UVs so they can be reflattened into these low distortion layouts. Originally developed as part of CySlice, UVLayout can now be run stand-alone, usable by anyone wanting to create UVs.